mongoose
SOH-CM-2025
It's been a while; about 5 years, but I want to Improve BoB LW airfields, so I'm opening up Gmax again! Joost helped me a lot back then but I'm basically stareting again. Already I'm having trouble with ACC_Guide_to_Airfield_Construction_pt2. I can't get the airfield texture to show up when I do " hit Apply and the blue and white chequered box" (that early on!
) This problem sortof rings a bell but I've tried several times with no luck.
By the looks of it I'm not even getting plane01 to show up (no plain colored square as in ACC_Guide_to_Airfield_Construction_pt2), so I must be missing something earlier. The instructions are good but sort of leave out small things which may have been obvious to Clive/Joost.
) This problem sortof rings a bell but I've tried several times with no luck.By the looks of it I'm not even getting plane01 to show up (no plain colored square as in ACC_Guide_to_Airfield_Construction_pt2), so I must be missing something earlier. The instructions are good but sort of leave out small things which may have been obvious to Clive/Joost.
I have found my text copy of hours of skype texting between Joost and me which will add to the ACC_Guide_to_Airfield_Construction_pt2.
So I uninstalled Gmax and re install it in D:\Tools. I then installed avsdk15 into the same place; D:\Tools. Now I made a shortcut to gmax.exe in D:\Tools where I had copied my working Gmax file. Howver that was not good for finding an export for xml. I then opened D:\Tools\gamepacks\CFS3 where I found a shortcut named "discreet gmax (with CFS3 Game Pack)". I put my working Gamx file into D:\Tools\gamepacks\CFS3, opened it and then could save it as an xml!
, although you're not creating a complete standalone.