But if I understand correctly, vertex positions correspond to 100% scale, so if you shrink the object it should be ok. Going over 100% may indeed cause some missing shadows.
thanks. I will have to check that out when i get a chance
But if I understand correctly, vertex positions correspond to 100% scale, so if you shrink the object it should be ok. Going over 100% may indeed cause some missing shadows.
I feel here some promising potential for Arado Ar 234B RATOs maybe...I also used scaling (not animated) to hide the props on the HE177 so that you could have 4 engines and props, but only see two at any time. Needed this to properly model the engines and thrust in the airfile
great it is confirmed and also it is not any brand new discover - I really would wonder - so it works fine, it just has been missed in times, or better said, not usually used feature, it seems. probably because it is not mentioned in the official (CFS3) SKD thats why my chute solution is made standard way
what still is not asnwered is if such feature works at other sims like FS200x series, FSX or so. you know, if we have the gmax CFS3 project, it can be relativelly easy convertable into other sim...
I feel here some promising potential for Arado Ar 234B RATOs maybe...
But if I understand correctly, vertex positions correspond to 100% scale, so if you shrink the object it should be ok. Going over 100% may indeed cause some missing shadows.