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Gmax Tutorials

hairyspin

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Staff member
Hello Milton,

After the server crash, if Ickie and Co. can't rebuild the post and thread databases, can we have links in sticky threads to all your tutorials? (IIRC they were off-site)

Thanks!
 
Of course :wiggle: ... if the forums cannot be restored, I will repost everything I have record of.

The new C-162 list of gmax exercises and tutorials is here:
http://www.sim-outhouse.net/tut/fs9/c162/

Most of what is listed below can be found in the link above.

If you would like the gmax source for the C-162 created in the above tutorials, download it here:
http://www.sim-outhouse.net/downloads/SOHTeam/SOH_c162.zip


Here is the Data Collection writeup:

http://www.sim-outhouse.net/downloads/SOHTeam/data.zip

Creating a Calibration Box for your 3-views:

http://www.sim-outhouse.net/downloads/SOHTeam/CalBox.zip


Basic GMax Video Introduction:

Download the zip of the .avi file to play:
http://www.sim-outhouse.net/downloads/SOHTeam/basicintro.zip

Video Tutorial on Creating the VC:

Basic: from exterior model to a VC with gauges in 15 minutes:

http://www.sim-outhouse.com/sohforu...Users-Create-a-Basic-VC-with-Gauges-in-15-Min

A little longer and older VC creation version:

http://www.sim-outhouse.net/downloads/SOHTeam/vcready.zip


EDIT: Link to download QuakeIII and LithUnwrap:

http://www.fsdeveloper.com/forum/resources/uvw-mapping-in-gmax-–-resources.144/

EDIT: Updated links to new server locations of tutorials April 2014

EDIT: SDKs for FS9: http://www.fsdeveloper.com/forum/resources/fs9-sdk-documentation-pdf.171/
 
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First of all thanks for the tutorial,but I downloaded the sdk,i instaled it but it not work,then i download the resource kit but i dont know what to do,i hope you can tell me what to do,sorry for the trouble
 
The SDK is references for Makemdl. In that you will find the names to use to name your aircraft parts. Parts have to be named correctly so that animations can be recognized and work in flight sim.

The Resources kit has a gmax file to get you started with making a C-162. The "scene" contains a calibration box that is textured with 3-views of the C-162. The 3-views are in the resources kit folder called UVW.

When you open gmax, you will browse to the resource kit, open the gmax folder and the gmax file for the c162. Later you will setup your file links and browse to the UVW folder for your materials or textures.

There are also reference pictures in the kit along with reference documentation for that aircraft.

If you are just starting with gmax, you will need to go through the tutorials to learn the basic gmax structure and tools. You must have installed gmax, gmax help, and gmax tutorials before you can do those tutorials.

Once done you can start with this project as an exercise to see how things are done. Or, you can start with your own project. If you do that, you will need to read up on Getting Started -Data Collection, Creating a calibration box, and look at the Basics of Gmax video.

I hope this helps.
 
Thank you for your patience,the problem was that I dont have FS2004,but i am looking for it,but please if you can give me the gmax,it REALLY be helpfull thanks again for the tutorials and the help
 
At last,i can work! Thank you both i will download gmax and start learning at once!,thank you very much for all the help!
 
Sorry for the troubles (again) but i need help in exercise two of the tutorial,i think i mess up something but i'm not so sure where if you want to look the file please tell me how i upload it.

Thanks again
 
You can take a screenshot (picture) of the problem by pressing the Print Scrn key on the keyboard. This works like a copy to the clipboard. Then open Paint or any graphics program and Paste from the clipboard.

Save the screenshot to your Desktop and a .JPG.

Now post a reply here, then go to the bottom of your reply to Manage Attachments.

Browse to your Desktop and select your Screenshot and Upload it.

Finish your post and the screenshot will appear.

I hope this helps.
 
Here they are,as you can see now,my windshield doesnt looks like yours,i have not deleted half of my model and,the nose is wrong (i think),if you need a specific view,please let me know
 
It seems that your left/right calibration sides may be "flattened" and have a different pixels per foot ratio than the front/rear views. I know I had this problem early on. I readjusted the left/right sides to better coincide with the front rear relationships. I will attach that here for you. (Just click to enlarge, then right click and Save Image As) Create the right side by flipping it.

Also, see my examples attached as what I am seeing in my exercise model. Also attaching your front view showing that the upper cowling needs to be pulled up. This is the part of modeling that simply requires a lot of vertice pushing to get it right, comparing to RW pictures, and trying to get the "face" of the aircraft to its real personality.
 
So,I need to fit the model to the rear/front views,and the exersice two is just for the shape of the model?,if i dont get that exercise exactly as the tutorial shows,theres no real problem?
 
The issue as I see it is that the side views seem to be a bit "squashed". Try the one I posted above to see if it works any better.

If you are using exercise two, that would be from the cross-sections I developed and you should be close. But as with any modeling using basic 3-views like this set, you will be required to "push vertices" to perfect the shape and look of the aircraft. Use pictures to compare and adjust until you have things looking correct. The better 3-views include cross-sections at various points along the fuselage.

The point of these exercises is to help familiarize you with techniques and tools. One should try to get the 3-views pixel perfect for a project and double check measurements and placement of the calibrations box sides to ensure proper alignment. Unfortunately the 3-views for this exercise seem not to be precise. So, as a modeler, you will need to use your resources to shape the fuselage as close to the aircraft as you can using whatever means you can draw from. Getting the shape correct is essential as the foundation of the whole project.
 
Then i will calibrate the views,and make the noise by vertice pushing,thanks again,by the way,how do you map the sides of the box,I try creating one but i dont know how to map it

Thanks again
 
First of all thanks for the help now I got my own calibration box,and the cessna,i do all the vertice pushing but now my left side is wrong here are the screenshots (in order:Front as it was,left whit the front wrong,right side of the front fixed,left view of the model whit the front fixed)
 
I see two issues here.

1) The aspect ratio of the length to the height is incorrect. The calibration box appears "squashed"/too flat. The ratio should be 2.7:1

2) There is an issue with the 3-view drawings in that the spinner of the aircraft in one view is higher than in another view. For example, in one of mine, the spinner tip is at pixel 209 and the other is at 191. This is a fallacy of the drawing, not of your work. (see attached and note the lines I drew through the spinners)

Before you create the calibration box sizes, you must ensure integrity of the calibration, the relationships of length, width, height. You can create the calibration box directly from measurements of the aircraft. At least the box will be sized correctly even though we must work with flawed drawings.

Then, after cropping the 3-views carefully, apply them to the cal-box. Try not to use the fit command but rather adjust the UVW gizmo to allow for differences. One way to try to match up side and front/rear views is to draw horizontal lines through the spinners in each view. Then adjust the UVW gizmo until you have the lines in teh front and side views matching up.

Get this as close as you can then build from the side and top views. Adjust as necessary and use your artistic skills to make it look like the RW aircraft.

I know this is a bit frustrating as I went through it with these drawings as well.
 
So,i need to do my own calibration box or modify the one i downloaded,but my model was fine!,thanks,and by the way,how do i apply the bitmaps to the calibration box?
 
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