My laptop isn't the greatest by most standards:
Core basics
AMD Ryzen 5 3550H
NVIDIA GeForce GTX 1650
16.0 GB RAM
Internal and external monitors both 1920x1080
But I still get what I consider great looks with fluid frame usually between 30-40 FPS. I wish I could find it again, but someone here (I think) posted a video early on that showed nearly every graphics parameter and compared every available setting. I watched it with a pencil and paper in my lap and took notes. When I was done, I was pretty happy with what I ended up with. So for the benefit of anyone here or any visitor that might happen by, here's what I'm running for Graphics settings. If one person gets something from this, I'll be satisfied.
V-Sync > On
Frame Limit > 60
Render Scaling > 70
Anti-Aiasing > TAA
Terrain LOD > 50
Terrain Vector Data > Med
Buildings > Med
Trees > High
Grass & Shrubs > High
Objects LOD > 50
Clouds > Ultra
Texture Resolution > Low
Anisotropic Filtering > 2X
Texture Supersampling > 4x4
Texture Synthesis > Low
Waves > High
Shadow Maps > 2048
Terrain Shadow > 128
Contact Shadow > Low
Windshield Effects > High
Ambient Occlusion > Ultra
Reflections > Ultra
Light Shafts > Low
Bloom > On
Depth of Field > Off
Lens Correction > Off
Lens Flair > Off
Generic AI Models > On
Generic MP Models > Off
Glass Refresh Rate > High
Core basics
AMD Ryzen 5 3550H
NVIDIA GeForce GTX 1650
16.0 GB RAM
Internal and external monitors both 1920x1080
But I still get what I consider great looks with fluid frame usually between 30-40 FPS. I wish I could find it again, but someone here (I think) posted a video early on that showed nearly every graphics parameter and compared every available setting. I watched it with a pencil and paper in my lap and took notes. When I was done, I was pretty happy with what I ended up with. So for the benefit of anyone here or any visitor that might happen by, here's what I'm running for Graphics settings. If one person gets something from this, I'll be satisfied.
V-Sync > On
Frame Limit > 60
Render Scaling > 70
Anti-Aiasing > TAA
Terrain LOD > 50
Terrain Vector Data > Med
Buildings > Med
Trees > High
Grass & Shrubs > High
Objects LOD > 50
Clouds > Ultra
Texture Resolution > Low
Anisotropic Filtering > 2X
Texture Supersampling > 4x4
Texture Synthesis > Low
Waves > High
Shadow Maps > 2048
Terrain Shadow > 128
Contact Shadow > Low
Windshield Effects > High
Ambient Occlusion > Ultra
Reflections > Ultra
Light Shafts > Low
Bloom > On
Depth of Field > Off
Lens Correction > Off
Lens Flair > Off
Generic AI Models > On
Generic MP Models > Off
Glass Refresh Rate > High