• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Great Lakes Aircraft Carriers

Perfect

Well done BH. IX-64 has a complete deck now. I even changed the take off position back to -70 to allow a full roll out. Now with with flaps and trim set and a 10 knot breeze, courtesy of Cody's tip on adding wind to a mission, my F4F-3 glides off with ease. No stall message, and I don't have to yank it up into the air. All in all, a very nice training ship addition. You did good.
 
Fellows The F4F3and 4 as well as the FM2 and F6F all had the same flap system, full up or full down. It was a vac type system. Use full flaps on takeoff from the carrier. I never had any problems with the great lakes carriers.
 
Flaps don't matter in CFS2 when it comes to take off. All stock aircraft but the P-38F don't have any more lift with flaps out. All the flaps do is slow you down with the drag they make.
 
Flaps don't matter in CFS2 when it comes to take off. All stock aircraft but the P-38F don't have any more lift with flaps out. All the flaps do is slow you down with the drag they make.

Au contraire, mon ami. Actually they do matter, but the original defo air files of the stockers were "robbed" of realistic lift and pitch in order to make the stockers more AI friendly in landings. For those unfamiliar with the topic, there are three factors in the air file assigned to CFS2 flap dynamics: drag, lift and pitch. Pitch and lift play a large part in controlling a model's angle of attack (AOA) on flap deployment. This is probably most noticeable in all 1% fighter birds, which were flight-designed outside of the standards of CFS2 stockers and tend to have an extra helping of effectiveness in all three factors. Check out record 1101 in the air file for more details.

I've had a lot of experience with making addon aircraft designed primarily for player usage (with realistic flap dynamics) behave better in AI landings. What i've found is that the more realistic the flap lift and pitch, the more difficulty the AI have in their angle of attack in landings. If the pitch is set too high, the AI will go into a severe nose down position as they roll down the runway after touching down as an overcompensating measure. If the lift is too high they tend to flare longer over the runway before touching down, which causes them to touch down and roll much further down the runway and sometimes well beyond it before coming to a full stop. I've done a lot of testing to confirm these findings. Take your most "realistic" flight models out on a "land at base" mission, land your plane first, brake hard and park as close to the runway's midpoint as possible before the first wingies touch down and watch them perform their landings to full stop...things can get a little weird. In some instances i've even found that the designer had inadvertently set the flaps with negative pitch, which exacerbated the AI "pitch down" even worse on landings.

And i might add that these things occur even in models that clearly show no visible flap animation in the AI when landing. Even without the animation, the sim engine still uses the flap settings in the flight dynamics of the airfile to set the degree of angle of attack and drag applied during landings. Its one of the reasons why i don't rely solely on Airwrench's final output when doing air files. I go in and hand edit the flaps to keep things moderated for the AI landings.
 
Is this why so many add on AI aircraft crash on landing? Most of the missions I have downloaded and flown using add ons have very poor AI performance. The only way to complete a mission without losing all my wingman on landing is warp out at the end. Stockers generally land without crashing.
 
Yep...the sim's AI controller is trying to compensate for the more complex flight dynamics and not doing the best job of it.
 
If you are flying a 1% ac you do have flap lift. I never fly stock ac but do use them in all my missions.
 
bearcat241

I do know why the aircraft has no flap lift. Not only dose it do whay you say if you add lots of lift to the flaps but cause the AI to roll wings left and right when trying to land. Any lift will cause the AI to start rolling side to side.

How MS farked up CFS2 so much when it comes to AI landing while CFS1 is fine with flap lift and most addons land fine as well is beyond me.
 
For those that are interested type in Kermit Weeks You Tube. Go to the 1st one on the list and you will find him flying the FM2.
 
thats why you use the air file for the AI and the CFG for the player. there is a little overlapping so some flight characteristics have to adjust in small amounts. also some compromises have to be made. the best way is to give the AI their own plane.
 
Back
Top