• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Green Cabin Lighting

lewis11777

Charter Member
Here is some green cabin lighting as opposed to the red lighting that was developed for the ETO install (I think).

Aircraft.XPD

<Effect Type="Track" EffectName="ac_Light_cabin_green_small" PosX="0.0" PosZ="3.9" PosY="0.8" MinVel="-0.01" MaxVel="80"/>

Effects.xml

<ac_Light_cabin_green_small ClassName="Lighting" LightType="Point" Lifetime="10" InitialDelay="0" FadeInTime=".1" FadeOutTime=".5" StrobeInterval="3600" StrobeRitm="1" PosX="0" PosY="0.0" PosZ="0.0" RotY="0" RotX="0.0" Diffuse0="100 600 100" Diffuse1="100 600 100" Specular0="0 0 0" Specular1="0 0 0" Ambient0="0 0 0" Ambient1="0 0 0" Range=".36" FallOff="0" Attenuation0="1" Attenuation1=".01" Attenuation2="0" Theta="10" Phi="30"/>


View attachment 46997View attachment 46996
 
There is another way....just can't remember yet!

Changing the cabin lights can also be done and I did it using an xml file, just can't remember, I think it is in the viewui file. Mine are green and I did not use the xpd fix....
 
Changing the cabin lights can also be done and I did it using an xml file, just can't remember, I think it is in the viewui file.

Correct. In the application data folder's ViewUI.xml there's a section quite early in the file that says LightColor="255 50 50" - normal RGB rules apply. As a matter of fact I used to have dimmer red lights which I'm going to recreate right now.
 
Please post for everyones benefit! I did it this way because I wanted a separate effect for my modern fighters. I kind of like the red in the older fighters.
 
It's certainly a preference thing, I now have LightColor="96 0 0" (96/256th of red, 0/256th of green and 0/256th of blue) which gives a dull red light enough to light the gauges and gunsight but not enough to make the cockpit interior shine like a Christmas tree. LightColor="0 64 0" produces reasonably subtle green lighting and LightColor="48 24 36" gives an "UV-ish" shade for example. Experimenting works wonders here, the downside of this approach is that it affects the universal lighting for all aircraft and different cockpits react to the light in different ways.
 
Opps

Really need to use those reading glasses.

<Settings>
<ViewUI>
<VirtualCockpitView FovScale="1.0" RotationRate="0.9" TranslationRate="0.5" VerticalLimit="0.3" LateralLimit="0.3" LightColor="48 24 36" DrawCockpit="true"/>
<SpotView ViewDist="20.0" ViewVerticalOffset="0.0" NominalAngles_x="3.0" NominalAngles_y="29.9999453584882" VerticalDelta="80.0" LateralDelta="80.0" ZoomDelta="10.0"/>
<ChaseView ViewDist="20.0" ViewVerticalOffset="0.0" NominalAngles_x="3.0" NominalAngles_y="5.0" VerticalDelta="80.0" LateralDelta="80.0" ZoomDelta="10.0"/>
<FloatView ViewDist="5" ViewVerticalOffset="2.0" MaxTrackingOffset="30.0" HistoryTargetOffset="24" HistoryCameraOffset="48"/>
<FlybyView StartViewDist="400.0" StopViewDist="400.0" ViewOffsetVert="15.0" ViewOffsetHoriz="15.0"/>
<ObserverUI ForwardSpeed="600.0" LateralSpeed="600.0" VerticalSpeed="100.0" PitchSpeed="20.0" YawSpeed="20.0" JoyForwardScale="5.0" JoyLateralScale="5.0" JoyYawScale="5.0"/>
<PlayerTargetView OffsetDist="25.0" OffsetHeight="2.5" ZoomVal="0.8" ZoomRate="1.0" ZoomMin="0.1" ZoomMax="10.0"/>
<WeaponView ViewDist="20.0" ViewVerticalOffset="0.0" NominalAngles_x="3.0" NominalAngles_y="29.9999453584882" VerticalDelta="80.0" LateralDelta="80.0" ZoomDelta="10.0"/>
</ViewUI>
 
Rene or Ted do either of you guys have that CFS3 color code reference spread sheet that someone posted a long time ago?
 
Back
Top