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Ground texture...what format should they be in?

They are an improvement over default. The third photo has gravel roads which I use a lot for FSGW3. It would look better if the edges of gravel and dirt taxiways were not perfectly straight.
Is that possible to do?
 
Sascha

I'm using the ground detail from Pablo Diaz's HDE cloud package. I have tired a few others, but I like one from the HDE cloud package best.

OBIO

Thanks, haven't tried it gefore but will definitely do now!

Sascha
 
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