• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Guided weapons in FS .... comming soon to a simulator close to you!

:wavey:

Very Cool !!

Free flight ??

Did the Big Bird actually crash after being hit by the Missle ?? :icon29:

Cheers !!

The target will go down when hit, but so far it will not explode on ground impact. I plan to change that though. However that is a later issue as it is more a question of cosmetics.

At the moment all aircrafts will do the same maneuver when hit, but next step in the development is to calculate the apropriate behaviour base on where it is hit. If severly dammage I will also implement the function of the plane breaking up in peaces. Not that you will see individual parts of the plane, like shooting a wing off, but that the aircraft will explode and small fragments wil fly in different direction. I've studied a lot of photos from missile impacts and think it will look good. Then again, these things are cosmetics and will not be done until later. At the moment I'm concentrating on simulating things like missile behaviour and communication between weapon and systems like radar and such.
 
You would see impact before you heard the sound. I'm going to be all over this when it comes out!! Hopefully someone will do it for WWII planes!:applause:
Yeah, but FSX has no support for this. The explosion at impact is a simple FSX effect, and unfortunately sound in FSX is not delayed due to distance. It's a minor annoyance I think we can live with for a while. Rome wasn't built in one day.

what beef does sweden have with a B-52? :icon_lol:
Well, if they fly over our air space they'll have to expect this :p

Very cool, though I hope some code will exist to not make each missile launched always reach it's target. That could make for some very brief engagements, without some chance of probability being on your side, if not evade the missile outright.

Actually I've done my research on the seeker and guidance system of the sidewinder, so it should behave very close to the real thing. There is still a few tweaks, but as you can see in the film not all missiles hits the target. The third missile starts to track but when it gets fairly close can't keep up with the target from that aspect and looses track.

Is that the full-FSX version of the (name forgotten but not Alphasim) Draken? I didn't know it was done.
We're working closely with the author of that Draken and have some minor changes that is not yet released. However we only use the visual model and the aerodynamic model. The other stuff we've replaced with our own system that interacts with the hardware.

Fantastic !
What technique did you use ? Is the missile a part of the plane, or is it an AI plane that you pop in front of your plane with a flight plan headed at the other aircraft ?
I hope that you understand that I'm not really willing to discuss exactly how it is done. But I can say as much as the weapon is NOT a part of the plane, it is a free object.

Does this work by actually detecting hits or is more of a scripted thing?

If the former and you find a way to enable multiplayer, something along the lines of combat simulation where a hit causes the opponents smoke to come on, would be great fun and quite challenging.
It is not scripted at all. The missile detects hits and forces the aircraft to go down. However at the moment it only works in single player. I want to do multiplayer eventually, and have ideas how to do it. But it will have to way until a later version. I have a long list of stuff that has do be done first.

When I have a stable product with a fairly large number of different weapons I will start looking at multiplayer. One of the most important things I'm working on right now is integration with other systems like radars and weapon control systems. There will be a simple SimConnect interface for all third party aircraft developers to implement to control the weapons. This will ensure that the weapons works correctly with the planes that will use them.
 
No problems Phlerp, I understand ;)
<SCRIPT type=text/javascript> vbmenu_register("postmenu_186873", true); </SCRIPT>
 
A great development for FSX (even if you are using my B-52 model as a target lol) :icon_lol: I knew I should've modelled some jamming equipment :pop4: :jump:
 
A great development for FSX (even if you are using my B-52 model as a target lol) :icon_lol: I knew I should've modelled some jamming equipment :pop4: :jump:
He he... We wanted to use a tu-95 Bear, but couldn't find one that wouldn't intefer with the smoke effect we use for the destroyed aircraft. I will fix it soon so it will work with any aircraft though.
 
This is an awesome development and will have a lot of simmers going to FSX once there is some kind of combat ability. I look forward to scrammbling my F6 Lightening to intercept some TU-95 Bears in the near future i hope.

Keep up the great work phlerp.
 
Looks great! But what would be really cool would be droping bombs from my WOP B17 that will work in multiplayer!Now that would be cool :)
 
Awsome development. Cant wait till released.
Will other missile-types be included as well (like rdr guided, active and semi-active homing BVR missiles)?

Great work, and i love the cockpit! :medals:
 
Will other missile-types be included as well (like rdr guided, active and semi-active homing BVR missiles)?
'

Yes, this addon is made with that in mind from the start. It will be very easy for me to add new weapons of any kind. Though I need to do some performance test to see if I need to use a different approach for guns since it means a lot of individual projectiles in the air at the same time. I have ideas about how to solve it if it turns out to be too heavy on the simulator with the way I do it for all other weapons. So eventually there will be guns too.
 
This is awesome, looking forward to implementing this effect from my combat helis!:bump:

Please keep us informed on the progress of this addon.
 
This is exactly what we need for our B17 bomber squadron to be able to drop bombs on targets in multiplayer!Good luck and keep us informed!
 
all i can say is since i have been in numerous virtual militaries on fsx this will REVOLUTIONIZE the way we fight online thank you and i will pay whatever the cost to purchase it great job guys :applause::icon29::applause:

you are gone blaze, you shoudnt to be here..... lol:wavey:

This is going to be awsome with the IRIS F-16D!
 
Back
Top