Gulfstream V FSX

Seahawk72s and I partnered some further tweaks off line but I am using P3Dv4 with PBR and he is in FSX so we are using different models.

I rolled my mods back so most if not all are here already posted. Am now just using the default lights coded into the model by Ken Carson who made the AI G650. In the VC, FS Spotlights transforms the appearance and immersion. Surprised you don't hear about it from others more as it's free and effective.

Problem however is that I keep getting frequent CTD's - alternating terrain.dlll and kernel.dll indicated and these are notoriously difficult to troubleshoot without removing all add ons one by one and/or changing all your graphics/display settings.
 
Deactivated some recently added airports and no CTD's - so far - in the region. The model really features what PBR textures can do.

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For those who have not seen FS Spotlight effects. (Like me)
Very nice PBR textures..!

Yes, indeed Seahawk72s. Highly recommended it.

FYI - I have gone back to the CRJ VC you see on page 1 of this thread because the 787 VC kept giving me CTD's that I could not run down. Think it must be a memory leak, maybe to do with the terrain function in the GPS (have experienced similar events with that same gauge in the SkySpirit 777). I have jazzed up the CRJ VC further with FS Spotlights and will post a screenie of it later. PBR as indicated does great things both inside and out in P3D 64 bit (v4 and v 5). Enough to make any FSX holdouts do the upgrade? Don't say your rig isn't powerful enough - once in a blue moon when I need to load FSX the same PC is on its knees trying to run FSX but runs P3Dv4 nice and smooth.

Finishing a flight from KASE for a dusk landing into PHNY . .

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. . . . .Hopefully there will be a summary list of all the successful mods and their sources posted at the end somewhere. . . .
Yes please. Too many times threads like this one feature an awesome DIY conglomeration of models, tweaks, updates, more tweaks, changes etc., and then at the end several images of how it looks when finished but no one puts everything into a final package. It's too easy to miss a step or a special file that someone posted a link to somewhere in the 50 plus pages, lol.
 
Yes please. Too many times threads like this one feature an awesome DIY conglomeration of models, tweaks, updates, more tweaks, changes etc., and then at the end several images of how it looks when finished but no one puts everything into a final package. It's too easy to miss a step or a special file that someone posted a link to somewhere in the 50 plus pages, lol.

Copy that, absolutely Ed, yes we've all been there before!

Have assembled it - best I can - in a separate post: http://www.sim-outhouse.com/sohforums/showthread.php/123170-FSX-AI-Gulfstream-G650-mods
 
Auto Flaps

With the AI model it has flaps that will deploy to about 10+ degrees on the ground till you reach over 2000' and then retract. The side effect is that the flap indicator and flap handle show no movement. This can be corrected with Modelconverterx making changes in the "hierarchy editor". Change flaps from custom to standard and no more auto deploy.

If you are using P3D beware this may effect PBR textures showing. I am using FSX and have no way of testing different Modelconverterx PBR settings..
 
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