I like your interpretation Uncle , I think M$s intended the wording Damage Dice as just the clue
point , but left it unfinished , 1x4.0 as taken , 1 x rd = x 4 damage points , but that is an assumption that every round is hitting the same target box , What if there is an uknown variable
at play here , that being the number of rounds per second fired , and I,ll randomly apply 20 rounds -- therefore only 1 round strikes the box -- the rest are aborted -- = 4 damage
something you can test out - 4x ,4.0 may infer 4 hits of the 20 rounds expended -
there fore producing 16 damage points , in equal time space , It seems to produce better results , faster take down ,
All said and done , my own opinion , is that a vital area as in control cables cut should be
a weak link , less armour and I set these on a fighter to 15 Armour , but I use 1/2 M$s Values , for gun dice , That makes for good player Ai to kill an opponent in the 3-4 second range provided the gun,s are synced to his advantage ,