• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Gun Jams . . Changed??

K

Kamikaze

Guest
I just had my first gun jam experience in P3 . . . and died <grin>. Unlike P2 they never seemed to clear. Has this changed?

I have just finished digging through the documentation in the MANUAL folder and looking in the main directory for any type on INI file and do not see anything. I would like clarification please.

From what I have read . . . I would understand most jams being permanent. But many pilots did carry a hammer and there are recorded cases where they were able to clear a jam. Maybe the previous method made it too high . . . .but I thought its implementation was well done.

In either case . . waiting for clarification. Thanks in advance.
 
They are not permanent.... nor do they always clear quickly....


HTH

WM
 
Is they a key-stroke to effect an unclear of the jam then? Or do they do it by themselves???
Inquiring minds want to know, BEFORE sim-pilot dies an untimely death...


Propeller-Crossesw-flags7small.jpg
 
Yes new gunjams :)
It will unjam MAYBE at some point if you keep trying you will see (any pilot would generally try to clear the jam before he dies ;)) there is no need to bash a key but I press U a lot for the hell of it :)
 
Pol-
That's your RB3D heritage showing. I do the same, even when the real problem is that I've gone thru all three lewis magazines.
 
Possible remedy

Gentlemen

My illustrious 60 Squadron colleague, Polecat0942, has reported elsewhere that when he experienced gun jams he managed to clear them with high G manoeuvres ( sharp dive and quick pull up). I am not suggesting this is a panacea but it is worth trying.

hth

best

nio

:wavey:
 
Yep good one Nio, given you may well have someone shooting at you it's not a bad policy anyway ;)
 
Nio! Good to see ya jumping into my thread <girn>.

So in theory they should clear. That one flight of mine was simply . . . cursed. I suppose next time I will try the "U" key and see what happens.

Thanks for all the Replies. And SALUTE to Polovski and W for their work!
 
Just change that to they *may* clear ;)

Thanks glad you are having fun.
 
Yes, indeed I did manage to clear them using high g maneuvers, but they would only clear temporarily. I'd get another 100 rounds out and they'd jam again. Another high g maneuver, another 100 rounds or so, another jam. All this was on a ground attack mission, and needless to say, ground fire ate me up, I should have just headed for home. In any case, I chalked it up to overheating the gun and found it all pretty cool (not the crash landing behind enemy lines part). Love the immersion. Thanks for the great work Dev team.

my $.02,

John
 
I've had several jams now, all in my Alb DII. All the ones I remember clearly were after very long bursts of several hundred rounds( I get a little trigger happy sometimes). Once both guns jammed, but usually it was only one gun. I was able to clear the gun eventually just by repeated trigger presses. When I was trying to clear it, often the gun would fire 1 round and jam again. Eventually they resume normal function, but it may take a long time. It feels like an eternity in the middle of a dogfight!

My advice is to fire in short bursts. Its better for accuracy, and in my experience prevents jamming. You can't go wrong!
I haven't tried the high G maneuver method. I will next time for sure.
 
BUMP . . and one more question . . .

From a conversation I had the other night, the individual suggested re-running the OFF_Gunjam package (utility) from Phase2. I removed my Phase 2 and did a complete reinstall using the new DVD. Granted I do not see (or noticed) the specific DLLs from that utility in the P3 root file. But has its funtion been built into P3?

Or was that actually good advice and something I should do?

Thanks in advance.

Note : I usually fire in short bursts. Those old machine guns were notorious for jamming. However being hit by enemy gunfire can jam your gun too. Maybe that is the case of a gun being damaged . . . . and it will NEVER unjam??
 
Note : I usually fire in short bursts. Those old machine guns were notorious for jamming. However being hit by enemy gunfire can jam your gun too. Maybe that is the case of a gun being damaged . . . . and it will NEVER unjam??

There are plenty of things that can cause permanent jams (as in, can only be fixed on the ground by taking the gun apart). A case separation, for example. Also, there are a bunch of springs inside these guns, and metal parts with small fingers sticking out. Any of these can break just during operation. Of course, having an enemy bullet go through the receiver won't do you any good, either.

My granddaddy was a ground machinegunner in the AEF in WW1. One thing he told me was that back then, all MGs used cloth belts instead of today's metal links. These cloth belts were highly vulnerable to moisture, which made them swell up. This could keep them from feeding into the gun at all, or make it impossible for the mechanism to pull a cartridge out of them, etc. This is regardless of how long your bursts are. This isn't something you can really fix short of changing out the belt for a dry one. So I'm wondering if jams are more likely on rainy days, even if you only shoot short bursts? :).

BTW, the empty part of these cloth belts was supposed to feed down into a slot in the plane to keep it out of the way. But sometimes during high-G maneuvers, their ends would come out of these slots and flap behind in the slipstream. Besides the belt slapping you around, the enemy could also see this and make a good guess at how much ammo you had left.
 
Nice info Bullethead! And if the photo is your profile is you . . Thank You for your Service!

It still comes back to "What has been modeled" in the game?? Real Life does not always equate to Game Life.
 
Not with you Kamikaze it's been quite well explained about and please do not use a patch meant for P2 on P3!

Guns jams in game happen randomly like real life. Also if you fire too long, the longer you fire the more chance of a jam (and the chance increases greatly the longer you fire as per real life , heat etc).
You may or may not be able to clear it, and it may take seconds up to many minutes or never. We'll let you find out.

Also your guns can be damaged and will usually be permanently jammed.
 
Thank You Polovski! The "Dont apply P2 patches on P3" was just what I was looking for.

>Not with you Kamikaze it's been quite well explained about and please do >not use a patch meant for P2 on P3!

Bear with me Polov. As I stated . . it was from a conversation (from Teamspeak) where a person suggested that "anything for P2 will work with P3 . . and try the Gunjam patch". Obviously that was flawed information. Which is why I came back to continue on this thread.

I did dig a little for information about this and did not find it. If it is under a thread with a different title . . or on page 41 . . I probably wont find it and the search enginge did not either. Sorry if my question hit a button of yours.

BTW - I just had a jam with a DH-2 . . and it cleared. So definitely I will not be using that P2 Gunjam. And all my "jam" questions have been answered.

Again . . Brilliant work on this Game!
 
Logic Says: there are 2 kinds of jams.
MECHANICAL . . Bit of a problem with your interrupter gear linkage, some High G manuvers might clear it - might not

HEAT . . From too long a burst - - kiss the baby

Then again it might not be the guns at all - -Feed problem - - Bent bullet - - it is 1917 afterall. - -again - kiss the baby :kilroy:
 
Hi Kamikaze, ok good. Don't worry no button is pressed :) just I'm typing very fast to keep up with all the questions!

Text is not great.
 
Back
Top