glad you like the America Bomber low poly
as mentioned, such mini-project is relatively well and quickly doable relating to the external 3d model and basic CFS3 features.
I could tweak some mesh shape there or here and merge the LODs and add the damage effects and basically I am done.
people will be able to repaint the bomber if they wish with the included skin template.
now just depends, if this project will die or if we find someone who can made the flight model and bomb settings.
as to the a-bombs I simply took FirePower Little Boy xdp settings, just decreased its weight, to be able to take it with our Horten into the sky.
some interesting notes to play the aircraft by player instead of planned AI:
Ive tried to merge our Horten 18B model with the stock CFS3 Horten/Gotha 229 virtual cockpit, just out of a pure curiosity, but it would need to reposition the main gmax model or its world axis node, which in case of such big airplane comparing to the small Gotha would take big effect on the current flight model (center of mass, contact points etc.).
the Gotha VC is positioned now under the wing, bottom, neraby of the bomb bay doors
also, our Horten 18 is four engined jet, the Ho/Go 229 is two egined...
so I made a simple VC eyepoint into our regular Horten interiror. it doesnt look too much well because of the model mesh simplicity / lack of details or even gauges, but allows to "enjoy" the feeling of the pilot / bomber / navigator seat nicely, esp. when formation flight
I may add some eyepoint at some outside position aswell, somewhere behind and upper of the canopy, it may look cool maybe.
what I dont know is how to make the regular CFS3 bomber view. any tips, guys?