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Handley-Page Hampden BETA & development

Reply...

Jamie,

Your repaints for this model are outstanding, I'm looking forward to the finished product! :mixed-smiley-010:
 
Very nice Jamie. Just Hannah's and Learoyd's aircraft needed to round it out. :applause::applause::applause:

Ian,

more repaints to come, including Gibson's 'Admiral Imaz Dryazel', L4057, ident either QQ-? or OL-?, any help appreciated. Currently working on the swede bird schemes.

J
 
Could I give you a hand with the torp?

BH,

very possibly, you, Allen and mark may be invaluable and greatly appreciated. I'll get back to the torp tomorrow and shoot out a request for help ASAP. I need to tweak the exhaust damper model and do a bit more work on the torp fuselage model to. Poly pushing was doing my nut in, so relieved the pressure with the old paint brush.

When the time comes, I'll be asking for help with bells on, lol. Many thanks.

J
 
Jamie,

Your repaints for this model are outstanding, I'm looking forward to the finished product! :mixed-smiley-010:

Rami and Brian,

many thanks, from the painting point of view, especially from a master like Brian. Rami, don't feel left out, you are the SINGLE reason I returned to this after severely losing my mojo, this ones for you bro. (I might need help a bit, lol)

Jamie.
 
Fair enough!

...Kelti, I'm aware of the canopy and the antenna and a couple of other small pieces. I cannot find a way to fix that, I tried all I know. They are correctly ordered in the model but I fear the parent/child properties for the breaking parts is having an effect on this. Possibly something else. Rest assured the prop discs are the last parts in the model though.

Jamie

Jamie,

:encouragement:!

Thank Goodness they are details so small that can only be noticed at a very close distance. It's sure not like some other models, where half of the fuselage or the wings cover the prop disc!

BTW.: Splendid repaints you got there! Did I send you my newest prop discs to include in the pack?

Cheers!
KH
:ernaehrung004:
 
Spent time finishing some minor mapping issues on the B.Mk.I, need to do the same on the other two models, plus tweak the ass-end of the TBMk.I. Will upload an open beta model soonish as dev time permits.

Jamie
 
Reply...

Jamie,

Really looking forward to this...but please take your time...good things come to those who wait. Thanks for the screenies! :biggrin-new:
 
Working on the dp files. The current dp from the original conversion needs it's hit points altered as the wings, tail, etc were so strong that you would always shoot the plane down before it shed any parts, adjustments under way.

Other things happening in the background also to vary the work, lol.

Jamie

PS. I fitted my Hampden with a 40mm and a 75mm cannon instead of the nose MGs for testing, I only have the Hampdens in this install, so I went a dogfighting with one, lol. It was said to have almost fighter like abilities, but remember this could date back to 1936 when the current fighters were Biplanes in front line Sqns. But she handles well and is quite agile. All geometry has been painstakingly inputed by ACM, areas, placement the whole caboodle.

View attachment 13166View attachment 13165View attachment 13167

PPS. pics above of left & right wings and tail breaking, my aim isn't good enough for the nose or engines!!
 
Reply...

Jamie,

Outstanding! Still chugging along with Vista, eh? Sometimes I actually miss that OS...:triumphant:
 
Yeah Rami, still on Vista, got a pretty meaty rig when Vista was current, quad core, blah, blah. Have kept it going with increased RAM, more HD's and a 2GB vid card, still serves me very well. Watch the bu99er die now, lol.

Been tweaking the other models for mapping and fixing the ass-end of the tube carrier. Other stuff too. Need to get back to this Torp model and the dp work. More texs, and maybe some other stuff, but that might be later.

Jamie
 
Torpedo done!! Thanks guys for the offer of help, all of you, but I needed to see it through myself, best way to learn and all. Turned out to be a little glitch caused by importing into FSDS from ModConX, it made the main model start at 6:100, which is not visible in FSDS on the main model unless you cheat the system into thinking it's an LOD!! Set it to 0:100 and all is well from first tests.

Onwards we go. Starting to prepare the readme, etc, my favourite part!!

Jamie
 
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