Has anyone converted this yet?

Rami

Administrator
Staff member
Hey guys,

I noticed the Junkers Ju-52 factory released a Ju-52 with six levels of detail several years ago. This would be perfect for CFS2, especially considering the "dedicated" CFS2 model is very old.

Has anyone made an attempt to convert her, and perhaps create a .dp?

http://www.ju52-3m.ch/models.htm
 
conversion

Needs different airfile, some dxtbmp run through textures, gauges, I am sure i missed something, but thats as far as i have gone.
converts pretty easy
RM
 
Rmalone,

Can you send me what you have?

I can run the airfile through AirWrench.
 
I love this plane in FS 9 and it would be great to have it in the Senior Sim. I think that the lights line for FS 9 would have to be deleted in order to use it as an AI.

I hope this one works out as it would be perfect to tour Achim's new Barbarosa airfields in.
 
Don't know for sure Rami. It's a pretty intricate model. RMalone's screen shot shows 65 FPS for the plane at what must be its second level of detail, so perhaps we're in luck. Hope so.
 
The latest version of MDLC (190?) is supposed to automatically deal with the 'lights' glitch.

Update: It converted without a hitch, works in QC & FRs are about 1/3 of Silvia's version but usable & with much more detail. I converted one model with wheel spats & one without,
 
Has anyone uploded this converted version to the Outhouse yet? My Windows tell me I have around 4 gig of aircraft, I have yet to downlaod a Ju-52 yet.

Bones
 
Reply...

Tonybones,

It's not there yet...but thanks to Rmalone, she flies! :ernae:

Somehow, I screwed up the panel royally, so I have to ask Rmalone tomorrow for another panel. In addition, converting the air file with AirWrench didn't work so well, so I'll have to ask our crack conversion commandos what to do about a new airfile, .cfg, and .dp.

On Skype tonight we were discussing doing what Crashaz did for the FDG C-47...include a .dp that allows for the dropping of cargo and paratroopers.

But we're getting there...and she does have damage textures!
 
It looks good Rami, I think we need a definite -52 for CFS2. There is(I stand corrected on location) a mod in the Outhouse for dropping paratroops out of a -52, I don;t remember the version. I'll be looking forward to what you all come up with.

Bones
 
I hope that the airfile works out well. One of the problems that I've had with the earlier CFS 2 version was that it porpoised up and down and wouldn't behave very well as an AI.
 
For the gunner positions, Martin Wright's gunner objects could be used, and there is a bubble that can be placed on top of the rear fuselage, forward of the tail for the top gunner position.

It also seems that this model might be much easier to paint, a true treat for our more experienced skinners.
 
Grumble...

...Update: It converted without a hitch, works in QC & FRs are about 1/3 of Silvia's version but usable & with much more detail...

I got it to update as well, ran it thru AirWrench to clean up the dynamics....

And it won't get off the ground empty.

I have a feeling the challenge is with weight distribution and overall power ratings - more tomorrow after more tweakage

SC

:kilroy:
 
Guys,

With regard to JU-52 flight dynamics in CFS2, the heavy lifting has already been done between Stefano Meneghini and myself with the collaborative work we did on my CFS2 conversion of his FS9 Savoia Marchetti S.81 and his later rework of the original FS9 model into a full CFS2 native with several variants.

As most of you may already know, the Savoia Marchetti S.81 and the JU-52 were practically the same airframe, with very little variation in specifications. The main differences were in the powerplants. The JU's 3× BMW 132T 715 hp radials, while boasting higher power ratings, didn't have the overall performance record of the SM's 3× Piaggio P.X RC.15 (or Alfa Romeo 125 RC.35, 126 RC.34 or Gnome-Rhône 14K) radial engines. This variation enabled the SM to fly faster (320-347 km/h vs. 265 km/h S/L) and higher (23,000 ft vs 18,000 ft).

So by using the shortcut airfile data from the SM and fine tuning to the specs of the JU, you should hit the target fairly easy.

http://www.sim-outhouse.com/index.p...wnloads&page=downloads&FileUploadName=pcmeneg
 
Ah ! Good Plan !!

Bearcat, you must be an old Hotrodder (like Me)...

Nothing like taking something that works and making it work BETTER !

I'm d/ling the
Savoia Marchetti S.81 PX 13rd Sq. vers. 2.0 right now, am preparing for an AIR file transplant, and will report back later - Thanks for the head's up

TTYS
SC
:kilroy:

UPDATED @ 1400Hrs CDT:

No Joy - the craft appears to be far too underpowered for the size. I'm going to attempt to up the HP by 2x and see if it will stop groundlooping......

 
I've been doing some testing with the old Iron Annie and this FS2004 version, and what I found is that in the end I get about the same framerates with both models.

The new one (right screencapture)has more detail, and is FSDS2 so AI planes have propeller discs, but it's a civilian version and has no gun posts. The old one (to the left) has the propeller problem but has the machineguns.
 
Going Slideways...

JL, to obtain the best of both worlds, you Could use DPEdit and install OldWheat's Guntubes add-on. It may not be a Rivet-Counter's dream, but will get you closer to the intended result...

SC

:kilroy:
 
End Result

After several dozen failed attempts at tweaking the original Ver 6.0 airfile, I transplanted a known working one from:

[FONT=&quot]Junkers Ju-52 , ver. 1.15, FS2000[/FONT]
[FONT=&quot]FSDS designer, AIR designer, artwork: Pierino Primavesi[/FONT]
[FONT=&quot][/FONT]
And VOILA ! - Success.

SC
:kilroy:

PS- I only have the PHP Ver2 Working at the moment, thus a "Plane out of Theater" experience...
 
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