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Has FSX met it's (hardware) match, yet?

You can't even consider "fake" fsx addons. Those are the DEVELOPERS fault, NOT FSX. It is AEROSOFT'S fault for making the F-16 like 400,000 polys, NOT FSX's. You're picking the argument with the wrong people.

There's always more than just one side to blame.
Especially if it's an issue made up of multiple elements.

I guess your perfect expectations are a little too high then. If you don't like it, go fly FS9.

FS9 hasn't seen the light of my HDD ever since FSX arrived on it.

I dare to say that's I've got quite some experience with this flight simulator. Experience from both its dark and bright side.
And when I say that a modded FSX can't be run perfectly accepatbly by current and soon-to-come hardware, there's at least a bit of truth to it. Because I've seen too much proof for this in my FSX days...



Lets fly........:woot: And have a :ernae:

I'll buy the next round!
s209.gif
 
So, has FSX finaly met it's hardware match yet? Can you now build a computer that you can say will handle anything FSX can throw at it and still have everything maxed out with smooth gameplay?

I'm going to say the answer is no, not yet anyway.

Nobody plays a 'vanilla' FSX unless they absolutly have to and most are not about to pass up the fantastic scenery and aircraft addons available to greatly enhance the sim (ie, A2A and REX comes to mind).

We'll all see what this years OS and hardware improvments have to offer.


Thanks again,


Codeseven
 
I'm going to say the answer is no, not yet anyway.

Nobody plays a 'vanilla' FSX unless they absolutly have to and most are not about to pass up the fantastic scenery and aircraft addons available to greatly enhance the sim (ie, A2A and REX comes to mind).

We'll all see what this years OS and hardware improvments have to offer.


Thanks again,


Codeseven

I wouldn't say "nobody", there are probably lots that have FSX that have no idea there are addons for it or any online communities.

Then you have addons that affect performance and those that don't. If you have any experience with FS, then hopefully a simmer is aware that more detail usually equals a hit on resources, just like modelers deal with when working on a model. With this knowledge is makes it easier to pick and choose what you want/need to add to your sim to keep it performing on par with how you want it.

I run a rather "vanilla" version of the sim and I am completely happy for now as I have good performance and I can pick and choose what addons I add to keep it that way.
 
I run a rather "vanilla" version of the sim and I am completely happy for now as I have good performance and I can pick and choose what addons I add to keep it that way.


Hi Mike,

Your running a vanilla version of FSX and you have to "pick and choose what addons I add to keep it that way" because of your system specs, not because you dont want to be able to play FSX with all the addons you want and sliders maxed. I'm in the same boat as you. It's not what I'd really like to be able to do but it works for now.

My point is, at this time, whether using your computer (or mine) or the newest computer you can get the OS/hardware does not yet exist for anyone to run FSX maxed out, unfortunately.


Codeseven
 
I'm serious too. Someone do this and report back.

Here's some extreme autogen results with a clean install of FSX on my i7/Win7 system and no cfg changes or tweaks of any kind. For the test I was running at 4.0GHz. All scenery sliders were maxxxxed out including autogen, with the exception of water at Mid 2.x, and ground scenery shadows off. All AI and traffic was off for the test, cloud draw set to 60mi with medium density and fair weather theme. DX9 was used with bloom off, and multisample AA was used to remove any potential GPU bottleneck at high framerates.

So for the "test" I threw the Acceleration P-51 up, down, and around downtown Chicago with the throttle firewalled, constantly changing directions as well as constantly panning the the camera around the aircraft . Using a 30fps lock it stayed pegged at 30 the entire time, and no blurries despite my best effort to create them.

Unlocked it ran between 35 and 75fps+, not going below 35 at any point, which is impressive for a major urban area and max autogen, though mostly it stayed between 40 and 75. The low points occured during intense panning and turning. So that was with vanilla FSX.

I also tested the same settings only with a tweaked cfg using FTX/REX and the more intensive Orbx weather theme 3 and A2A P-47. With autogen again maxxxed but using MAX_PER_CELL Trees=1700/Buildings=2000 I stayed pegged at my 30fps lock in any rural areas I tried, but when over a giant sea of houses, such as over Brisbane, it would drop down into the low 20's, like 22fps+.

Using 1700 trees with max autogen looks perfect to me with FTX, full yet performant, though 2000 seems a bit much for buildings and large FTX urban spreads. I wish I wasn't getting the herky jerky with the framerate lock turned off, but I've tried everything to eliminate that with the only solution being a framrate lock. Luckily it's fast enough even with the lock.
 
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