I have one more stock skin to redo....will have it done tonight. Have a good number of new skins I want to do...but we are on the verge of moving. This move is going way out of our plans....we will be living in my mother-in-law's finished basement until such time that the place we are moving into is actually empty and ready for us to move into. The place was SUPPOSED to be vacated at the first of the month, then the landlord was SUPPOSED to have 3 weeks to have the place painted and new carpet installed, and we were SUPPOSED to move in the last week of this month. But the lady is still there, the place has not been painted or carpeted...but we HAVE to out of our current place on the 30th. So....after this Friday, my system will be down, stacked in my sis-in-law's spare bedroom. I will not be able do any sim work until AFTER we get into our new place, get everything set up and get the cable/internet company out to hook us up. 2 weeks, 3 weeks, a month....good gosh I do not look forward to a month living in my mom-in-law's basement!
I will get the last new skin done tonight, get gauges and effects files packed up, make sure all the config files are set up properly for the skins and get this package uploaded to Flightsim.com by Thursday night. There will be 3 parts to this package. Part 1 will cover the F-105D in clean and drop tank configurations, as they share common texture naming and can use the same texture folders. Part 2 will cover the F-105D in loaded configuration, as it uses a different texture naming. Part 3 will cover the F-105F. There will be 9 textures for the D model Thud and 4 for the F model Thud. All stock skins will be present in redone form....higher resolution, enlarged texture sheets, crisper markings and such. 4 new skins for the D model and 3 new skins for the F model. More new skins will come once we are settled into the new place and all that jazz.
I think you folks will enjoy the enhancements to the Alphasim Freeware F-105 package. For an older package, the external modeling is pretty darn good, the VC....it's a VC. It ain't gawd awful, it ain't great...it's usable. Some new VC textures would go a long way to improving the VC...but that is a "down the road" kind of thing.
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