Hawker Sea Hawk for FS2004: Beta-test ready

nazca_steve

Charter Member
Hello all,

For those interested in beta testing the FS2004 Hawker Sea Hawk I've been working on, well, I finally have got my act together with an FGA.6 now available for download here at 24MB: http://www.nazcastudios.com/sea-hawk/. The model is a 'clean' config FGA.6, WV908 in the Royal Navy Historic Flight colours. The readme file contains important notes and the beta objective, and please post your feedback on this thread.

The model uses the Dave Garwood Hunter gauges (with permission) so you must have them installed to see the 2D panel correctly. I will try and get these packaged with the main zip file shortly.

Remember, this is still beta, and there are a few cosmetic features still to come, such a rudimentary, non-functional VC. It is also my first project as you know, so you're bound to spot a good flew flaws in the model. Feel free to point them out of course, but what I'm mainly after is feedback on the FDEs. Full pilot's notes are available here http://www.nazcastudios.com/sea-hawk/pilots-notes.html.

Cheers all,

Steve
 
Lovely - really nice. Thanks. Looking forward to a VC even if it is non-functional. Incidently I am not carping.......

kurt
 
Thanks gents, it's definitely been a good learning experience. Future work should be a little easier on the eye poly-wise, among other things. As for the VC, I will do my best. Its not going to be pretty, but track IR users will appreciate it to some extent.
 
Naz - this is your first model and it is gorgeous - I always loved Sydney Camm's designs and you have done this one justice. The VC will be the icing on the cake.

kurt
 
Fantastic looking aircraft and flys really well.

Having worked in the Fleet Air Arm it is really good to see someone taking the trouble to produce the early Royal Navy jets.

You should be very proud of you work.

I am looking forward to the others being released.
 
The sounds are incredible! Thanks for allowing the Beta Steve! Will post some shots later. Finding it stalls at about 80 KIAS in the clean configuration.

Cheers! Mike :applause:
 
Thanks for the words of encouragement, gents, they do mean a lot, especially after investing nearly a year into the project (I'm sure there others who've done a lot more!).

There is one minor oversight on my part which I should mention - Hobby, my FDE man, was originally working on the FDEs for the F.1, but I failed to remember that when I put the beta up. Therefore, it is 200lbs underpowered, but if you are finding this one fine to fly, you are OK. I will correct it in the zip download, but it's entirely up to you if you want to re-download it, edit the cfg yourself (bump up the thrust rating to 5,200lbs), or leave it as is.

Stall speed at 80kts sounds about right, thanks for confirming that. How about full rudder at 300kts? The official pilot's notes point out that full rudder at high speed can induce 'significant' roll, and I have found myself in a nasty spin as a result. If anyone else can confirm that, I would be grateful.

My FDE man and I have found approach speeds about 110kts on final, how do you gentlemen find that speed? Also, how do you find visibility from the 2D panel?

Again, thanks to all for any feedback, positive or otherwise! Your comments will help make this better for all.

Cheers,

Steve

p.s. Flyboy, thank Greg Logan for his amazing soundset. I agree, it is superb.
 
Great job Steven! The model definitely looks very nice and the textures are great, although it took some time to load them, but perhaps this was caused by my virus scanner, which was working in the background. Framerates were very good on my rig.

Visibility form the 2D cockpit is very nice and didn't really miss the VC. I took the Seahawk for a short trip along the Dutch coast from my home base (EHVB) and returned there afterwards without any problems. Groundhandling is extremly nice as well.

And like the others already mentioned; the sounds are really extraordinary!

Huub

DeaHawk_1.jpg


and back home again

DeaHawk_2.jpg
 
Steve, OK - here's some feedback. I tried rudder deflection at 300KIAS as suggested and found that it wil roll in the direction of control input and then proceed to roll inverted, wanting to spin. Kinda fun to do!

Tried stalls again and found that power on stalls, both clean and dirty are right about the same, 80-85 KIAS. Did not attempt any power-off stalls yet.

Tried the approach at 120 knots, and nailed it.

Love this aircraft, will make a fine addition to my virtual Fleet Air Arm hangar.

Cheers! Mike Tyler:applause::ernae:
 
Please remember this is still WIP and it's the first model Steve has made! :ernae::applause::applause: What a way to start your career in FS aircraft, wow!

Make sure you guys do a cartridge start and see what happens from the exterior view.

Being a painter first, Steve has a shed load of schemes already lined up, covering pretty much every mark and user!
 
Forgot to ask, what's up with the "Chicken clucking" sound when you hit the smoke key, or is it just my PC? Mike :isadizzy::costumes:
 
Great shots there, Mike, thanks for posting. Yes, the chicken cluck...well there's one trapped in the engine plenum chamber, and ...no seriously, read the readme.txt and all is explained in there. In order to get the sound effect to play I had to align the sound to the barn_fx.wav sound - i.e the chicken sound. You have to overwrite it with the new sounds provided in the zip.

Trev, did you have the same problem or did the notes make sense?

Meanwhile, all feedback duly noted from Huub and Mike regarding handling. Great shots up the coast, Huub, what Neptune model was that, BTW? Glad to hear we are getting the same results both on ground and airborne. Mike, I know what you mean about the spins being kind of fun. At first I was a little taken aback, but now I realise it actually did handle like that. I've managed to recover from a few under 10,000ft which is a bit hair raising but fun.
 
Wonderful plane and rendition! One of my fovourite plane....I love this '50-'60 planes, but let me send you a request: please, please make a FS2004 version of your wonderful Wyvern that would be really a nice gift for me but I think for many other people here!
 
Great shots there, Mike, thanks for posting. Yes, the chicken cluck...well there's one trapped in the engine plenum chamber, and ...no seriously, read the readme.txt and all is explained in there. In order to get the sound effect to play I had to align the sound to the barn_fx.wav sound - i.e the chicken sound. You have to overwrite it with the new sounds provided in the zip.

Trev, did you have the same problem or did the notes make sense?

Meanwhile, all feedback duly noted from Huub and Mike regarding handling. Great shots up the coast, Huub, what Neptune model was that, BTW? Glad to hear we are getting the same results both on ground and airborne. Mike, I know what you mean about the spins being kind of fun. At first I was a little taken aback, but now I realise it actually did handle like that. I've managed to recover from a few under 10,000ft which is a bit hair raising but fun.

Got the "Chicken" issue fixed thanks to you! Here are some more images to share.

Cheers! Mike :medals::applause:
 
Mike, I am seriously impressed with these shots - great settings, lovely angles. Very nice water textures too. These are all in FS2004, right?

Robonav, the Wyvern was not mine, I merely hosted it on my site, and I don't believe there are any plans to retro-engineer one for FS2004. Rest assured though that any future projects from me will be FS2004, as I don't even own FSX and have only just got my head around building for '04!
 
Steve, this is one sweet looking model, I've only taken one quick flight in her and I'm impressed. Rest assured I'll be doing some traps with her later on and will get some pics up.

The sounds just blew me away, been a long time since I heard a Seahawk whine away. outstanding work pal.
 
I've been watching this one for a while. Very nice to fly, and I like the fact that it is somewhat of a 'handfull'. Looking forward to the finished product. Thanks Steve... keep up the good work.:ernae:

Cheers -- BB686:USA-flag:
 
Mike, I am seriously impressed with these shots - great settings, lovely angles. Very nice water textures too. These are all in FS2004, right?

Robonav, the Wyvern was not mine, I merely hosted it on my site, and I don't believe there are any plans to retro-engineer one for FS2004. Rest assured though that any future projects from me will be FS2004, as I don't even own FSX and have only just got my head around building for '04!


Steve, yes - all shots from FS2004. Appreciate the kind words. Mike :wavey:
 
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