Hawker Sea Hawk for FS2004: Beta-test ready

Great shots up the coast, Huub, what Neptune model was that, BTW?

Steve,

The scenery is part from a scenery package which depicts 1963 Rotterdam (EHRD) and 1963 Valkenburg (EHVB) by Harry Biard, Jaap de Baare, Tom Gibson and Wolfgang Gersch (rtrdmapt.zip at Filghtsim.com).

The Neptunes are part of an Dutch Neptunes AI package done by Jaap de Baare and Harry Biard. (aipkdtch.zip at Filghtsim.com). The Neptunes in this package were originally done by Tomohito Unayama, but redone for fs2004 and supplied with Dutch textures by Jaap de Baare.

Of course I'm biased, but definitely worth the download!

Huub
 
Steve, this is one sweet looking model, I've only taken one quick flight in her and I'm impressed. Rest assured I'll be doing some traps with her later on and will get some pics up.

The sounds just blew me away, been a long time since I heard a Seahawk whine away. outstanding work pal.

The sounds are killer, I agree. I could not find an actual Nene soundset for her, but Greg Logan's Allison J33 soundset is the closest thing I could sort for it, and I agree, the whine is superb. From all accounts, the Allison J33 was a good contemporary for the Nene.

I'm really chuffed about all the positive feedback so far, thanks a lot to all. Blackbird, I know what you mean. The underpowered aspect of the engine means you have to treat her with care on that initial climb, but then you can have some fun with her. I'm finding approached at 110/120kts getting easier with practice now.

Huub, that Neptune is nice, will have to go off and get it asap.
 
I have tried the model in FSX as well. The model shows up without problem and the animations work, however FSX has some problems with the (very) old gauges.

Huub
 
Roger that, Huub, I have heard similar about the FSX gauges. Too bad really, but then once a proper port over to FSX is done, we can iron these problems out. That's good that all the anims work though, a bit of a relief.
 
It was late yesterday evening, but when I tried the Seahawk in FSX, but this morning I noticed a minor problem with the transparant cockpit.

Huub
 
Steve

Fantastic job here - really enjoyed flying her..(especially the spins).....you have to think a bit more with this bird! lol
Great job and looking forward to the many variants in the future..
Great website too!

:applause::applause:
 
Thanks Brian, it seems the spins are a popular item with pilots! A bit hair-raising but fun nonetheless. Lots of variants to come, and I am hoping to release the manual controls F.1 variant and possibly a bombed-up variant for beta-testing after I gather some more feedback from this one.

Glad you liked the site too, it was a good excuse to brush up on my CSS programming.
 
I like the plane, I like the site, and I like your avatar! :dWhat else?:costumes:
Great work Steve! Thanks for all the time you put in this project!

:applause::applause::applause:

Cees
 
I have tried the model in FSX as well. The model shows up without problem and the animations work, however FSX has some problems with the (very) old gauges.

Huub

I have it in FSX and have replaced all of the FS98 gauges with FSX type gauges. I have added Simicons and my custom icons to switch all of the panels. I have added trim adjust and fixed the A/P so it works in IAS and MACH mode. I also have added camera views (right and left, right and left oblique and tail views). I have the guns firing with sound too. I am working on a gun toggle icon. Regards, Bob.
 
Can't wait for the Dutch Navy variant. This bird handles like a dream in carrier ops, gave her a good shakedown with the Dutch Carrier, Karel Doorman.

Cheers! Mike :ernae:
 
Killer pics as always, Flyboy, looks like you have your traps down to a fine art there. Lovely to see her coming in on the Doorman like that. It will look all the better once the we see some Dutch orange as well. One thing - those water textures are amazing - are they the same as the ones Huub uses?

Cees, glad you like what you see so far; the avatar pic was fun to draw, and is one of a series of three pinup t-shirts I drew to go with the project (availble soon on Zazzle.com). Sorry, but I had to plug that!

Bob (Familton), one thing you might want to bear in mind, is this is still a beta release for an FS2004-dedicated model. I was actually looking for feedback rather than anyone to forge ahead with their own mods to it. I appreciate that it needs work still, especially if you want to use in FSX, so no harm no foul. Just wanted to point that out though.

Cheers all,

Steve
 
Hi Steve. I'm sorry. I understand your position. I will refrain from any more posts on my FSX mods. Best regards, Bob.
 
Killer pics as always, Flyboy, looks like you have your traps down to a fine art there. Lovely to see her coming in on the Doorman like that. It will look all the better once the we see some Dutch orange as well. One thing - those water textures are amazing - are they the same as the ones Huub uses?

Cees, glad you like what you see so far; the avatar pic was fun to draw, and is one of a series of three pinup t-shirts I drew to go with the project (availble soon on Zazzle.com). Sorry, but I had to plug that!

Bob (Familton), one thing you might want to bear in mind, is this is still a beta release for an FS2004-dedicated model. I was actually looking for feedback rather than anyone to forge ahead with their own mods to it. I appreciate that it needs work still, especially if you want to use in FSX, so no harm no foul. Just wanted to point that out though.

Cheers all,

Steve

Steve, the scenery addon that brings FS9 (and free) to a whole new level is available at www.avsim.com - file is here :

File Description:
Welcome to Real Environment Professional, an extensive environment upgrade package for Microsoft's Flight Simulator 9. This package includes: 1. New sun, sun6, corona1, sunglow and suneffect.cfg 2. New aircraft spotlight 3. New airport lights that simulate a glow onto the surface 4. New Envmap (affects reflections) 5. Revised AquaPro 2006 Bright & Dark versions (base water color, wave animation and environment effects that also simulate cloud reflections in the water) 6. Trees courtesy of Feng Zhu's TreeGen v1.0 7. New runway textures (per selected WX Environment) 8. New asphalt textures (per selected WX Environment) 9. New concrete textures (per selected WX Environment) 10. New tarmac textures (per selected WX Environment) 11. Taxiway markings (per selected WX Environment) 12. Sky & environment textures 13. 3D Environment Bitmap



Filename: reprosetup.zip
License: Freeware, limited distribution
Added: 24th September 2006
Downloads: 149573
Author: Tim Fuchs
Size: 26658kb

Thanks for the comments, I have many hours of FS Carrier flying time, and some from my real-world US Navy flying.

Having so much fun with your rendering of this classic British jet!

Cheers! Mike Tyler:ernae:
 
Awesome plane. Very easy to handle (even for a rookie like me). Great aircraft for carrier ops. Can't wait for the final release.
 
Flyboy, thanks a lot for that tip. I have resisted going over to FSX for a while, now this little lot will keep me even happier in FS2004 - it looks amazing. I am downloading now and will duly report back with some screens.

Bob, no hard feelings at all. Feel free to mod away as you want, but the final release may well be different.

Rayrey, very good to hear, the fact that it flies well is very important.

**UPDATE:

Ok, pack downloaded and it is amazing. Serious new lease of life to the sim - a big thanks for putting me onto that Flyboy. Here are some FGA.50 shots during testing:

reenvpor_035.jpg


reenvpor_037.jpg


reenvpor_038.jpg
 
Showoff with those Dutch markings! :costumes:.

The V on the tail shows this aircraft belongs to Valkenburg AB. The aircrafts on board of the HMS Karel Doorman had a D on their tail. The Dutch Navy had two rotating squadrons equipped with Seahawks (860 and 3 squadron). When they were landbased the flew form Valkenburg and had the V on the tail and when they were carrier based they had the D on their tails.

After 1960 the aircrafts on board the HMS Karel Doorman were only used against submarines and all fighters were moved to Valkenburg AB, until they were phased-out (and demolished) in 1964.

Huub
 
Thanks for the background, Huub, I didn't know the full tailcode story or their full usage. How did they operate against subs? Were the Neptunes getting a sonar fix and directing the Hawks in? Excuse my ignorance here. Great colour photo by the way - I have several more FGA.50s to paint up so any reference is useful.
 
Well - I think we have a hit on our hands!!!:applause:

Im sure I read somewhere that someone was working on HMS Albion - Centaur class carrier some time ago? tried to find it but with no luck - anyone know?
 
Thanks for the background, Huub, I didn't know the full tailcode story or their full usage. How did they operate against subs? Were the Neptunes getting a sonar fix and directing the Hawks in? Excuse my ignorance here. Great colour photo by the way - I have several more FGA.50s to paint up so any reference is useful.

Nope, I wasn't very clear in my previous post, but the Seahawks were never used against subs. Due to the Dutch NATO tasks there was no real use for naval fighters or a carrier. Therefore the Seahaws left the carrier in 1960 and were replaced by Grumman Trackers and Sikorsky HSS-1 SeaBats.

The Neptunes had Valkenburg as their homebase, but there was at least one at Iceland to patrol the Nothern Atlantic and another one was doing patrols in the Curacao.

Huub
 
Back
Top