S
sandar
Guest
I am hoping some of you knowledgeable people may be able to help me solve a problem.
Until I replaced my old CRT monitor with a new flat LCD screen FS9 ran with minimal blurries, but now I only get sharp ground textures right underneath the aeroplane. The view from the cockpit is blurred and takes ages,or never gets sharp.
The system is middle spec and I run XP Home. I have a 512 mb Nvidia 8500GT card. As I said,it worked fine until I got a better monitor. I am running it at 1152x864x32 and a refresh rate of 75 hertz, but have tried it at a variety of settings, this one seems to work best for me.
The nvidia drivers are the latest available.
I have edited the FS9 CFG and have tinkered with it, but with no success. The settings in the CFG are:
TEXTURE_BANDWIDTH_MULT=1100
AntiAlias=1
[TERRAIN]
TERRAIN_EXTENDED_TEXTURES=0
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=19
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_DEFAULT_RADIUS=4.0000
TERRAIN_EXTENDED_RADIUS=0.00000
TERRAIN_EXTENDED_LEVELS=0
The bold entries are the ones I have been concentrating on. I have been told to increase by 50, the texture_bandwidth_multi figure until I get stuttering, then reduce it by 50. It was running on my old CRT monitor at 550, but as you can see, it is up to 1100 and I still haven't experienced any stuttering, but have stopped increasing it. Is there a maximum number for this setting?
I know the subject of the blurries has been posted ad nauseum and there are almost everyone has a different answer, but why has a new monitor caused this problem?
Until I replaced my old CRT monitor with a new flat LCD screen FS9 ran with minimal blurries, but now I only get sharp ground textures right underneath the aeroplane. The view from the cockpit is blurred and takes ages,or never gets sharp.
The system is middle spec and I run XP Home. I have a 512 mb Nvidia 8500GT card. As I said,it worked fine until I got a better monitor. I am running it at 1152x864x32 and a refresh rate of 75 hertz, but have tried it at a variety of settings, this one seems to work best for me.
The nvidia drivers are the latest available.
I have edited the FS9 CFG and have tinkered with it, but with no success. The settings in the CFG are:
TEXTURE_BANDWIDTH_MULT=1100
AntiAlias=1
[TERRAIN]
TERRAIN_EXTENDED_TEXTURES=0
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=19
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_DEFAULT_RADIUS=4.0000
TERRAIN_EXTENDED_RADIUS=0.00000
TERRAIN_EXTENDED_LEVELS=0
The bold entries are the ones I have been concentrating on. I have been told to increase by 50, the texture_bandwidth_multi figure until I get stuttering, then reduce it by 50. It was running on my old CRT monitor at 550, but as you can see, it is up to 1100 and I still haven't experienced any stuttering, but have stopped increasing it. Is there a maximum number for this setting?
I know the subject of the blurries has been posted ad nauseum and there are almost everyone has a different answer, but why has a new monitor caused this problem?