Mach3DS
Charter Member
Just recently, my water textures have started to cause major stutters, reducing FPS down into 7-14 range. I have my system locked at 30 using Nvidia Inspector, and normally get about 24 FPS solid around high dense scenery areas (PNW) with no problems. And in fact as long as I don't have large bodies of water viewable on screen (excluding streams or rivers) then I get good performance. As soon as a lake or the ocean comes into view I go into stutter mode. I'm using REX, and never had an issue with this previously. It doesn't matter if I have the scenery detail range set to Low or High, it happens the same. I use Resolution of 1920x1080x32. I use a Dense scenery detail and Normal - Dense autogen (depending on the area). Clouds are set to High-Max. (it doesn't do anything even if I remove all autogen, it still happens the same, so it's not the autogen that overloading the system, as far as I can tell).
I have an nvidia geforce GT630 2gb card. Not the best I know (but not going to upgrade anytime soon), but it wasn't happening previously, so I'm at a loss.
Should I keep a copy of my current FSX.cfg file and then let FSX create a new one? I'm at a total loss, and it's frustrating to say the least. My clouds are DXT5 optimized within REX. I can't imagine why it would start happening all of a sudden. Any help or insight would be appreciated. Thanks Everyone!
I have an nvidia geforce GT630 2gb card. Not the best I know (but not going to upgrade anytime soon), but it wasn't happening previously, so I'm at a loss.
Should I keep a copy of my current FSX.cfg file and then let FSX create a new one? I'm at a total loss, and it's frustrating to say the least. My clouds are DXT5 optimized within REX. I can't imagine why it would start happening all of a sudden. Any help or insight would be appreciated. Thanks Everyone!