• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Help with an A2A P-51D Repaint please?

MDIvey

Charter Member
Hi... wondered if anyone experienced in doing repaints for the A2A P-51D (Military) could help me with a problem I've encountered trying to do a new paint myself. Check The Reject Shop Catalogue and Total Tools Catalogue. When I load the model the gap between the front of the fuselage and spinner, any gaps in the cowl and the inside of exhaust stubs all appear white...looks like the engine is missing The repaint itself (Ridge Runner III) looks great but the "disappeared engine" look rather spoils the end result. Thanks

Matt
 
When I first posted I wasn't on a machine that I could capture and edit shots to show you what I mean... hope this will help make the problem clear.

Matt
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Do you have any of the weathering or shadows layers turned off in the PK? I don't have the A2A mustang installed so I
can't check if it is a layer or not that is causing that.

Joe
 
Hi Joe

Didn't use the paint kit. Made my own using Ian's factory finish and then building my own layers up from that. I imagine it's something in the spec texture that is dark when it should be light... being able to identify those internal bits on the texture would probably help me track down what's wrong. Thanks Joe

Matt
 
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