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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Hidden Easter Egg found in FSX.

April Fool.

You SOH guys are just too smart for me, although the video caught out a few folk at FlightSim

I made the scene and the animations using 3ds Max.

If you're a Twit you can follow me at http://twitter.com/DundeeFilm

Thanks again, you're great sports.
 
I was one of the twits you nearly caught at flightsim. I had written down the details and was about to check it out before I finished reading the thread.

Congrats on a great April Fools.
 
Well, there were no aircraft on the ground. And when you had it plow through the two folks tossing the beach ball, that kind of gave it away! :icon_lol:

It was a cool touch to smash to two people and have the beachball survive!

Ken
 
You SOH guys are just too smart for me, although the video caught out a few folk at FlightSim

I made the scene and the animations using 3ds Max.

If you're a Twit you can follow me at http://twitter.com/DundeeFilm

Thanks again, you're great sports.

I think it would have been a little more convincing if no one had died in the video. Not that I'm complaining, but when your videos are mentioned I usually envision reindeer being impaled or thrown into wood chippers, or a trailer being used as target practice for an A-10. In short; the actors in your movies typically have a minimal life expectancy. So a good solution would be to show a preview of the topless girls, then when all the guys run off to catch a glimpse (you know we would), laugh at as and then show a second movie where they're crushed by a tank.
 
Happily, no one got crushed by the tank: they ran away in the nick of time.

I'd like to see FSX handle those tank track animations. I suspect my PC would grind to a shuddering halt. Come to think of it it is possible to animate textures in FS. Re. that drive-chain on the Wright Flyer.
 
I'd like to see FSX handle those tank track animations. I suspect my PC would grind to a shuddering halt. Come to think of it it is possible to animate textures in FS. Re. that drive-chain on the Wright Flyer.

It's possible with skinned mesh and bones. You could, for example assign a bone to each element of the track and have a looping animation. Since, however even the modern Leopard 2 has 160+ of those elements in its tracks, it's going to be a bit difficult to convince FSX to play this animation even on the older tank models. The sim can just use up to 128 bones. You could then make the bone structure use track elements of the left *and* right side of the tank which would reduce the bone load by half but eliminate any possibility for animating the differential steering common in tanks.

Another solution would be having the track elements move along a spline and then just keyframing them, like the roll gate in this tutorial:
http://www.nickwhittome.com/tutorials/pathconstraint/example path door animation.html
 
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