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HMCS St.Laurent DDE

lazarus

Charter Member
Did you know that the St.Laurent class DDE/DDH and variants (Restigouche,Mackenzie,Annapolis) ran to 20 units. Impressive, for a population of what-8 million in those days?
What a bugger of a hull, though!
Anyway, still sorting out the upload problem, though I can post screens. I've been wanting period escorts for Bonnie, the St.Laurent's hull is off the stocks and moved to the fitting out docks. 230kb before fitting out.

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Salute!
 
I cant wait for this one Ive been putting together various battlegroups in ai carriers for the last few days finally something to escort Bonnie your contributions arusto the community Lazarus are nothing short of spectacular thank you btw how do you make the static aircraft and objects in the deck park im after some static avengers for maggie and possibly the repaint of warrior that I've been working on cant post screenies now im not on pc but ill post some tomorrow
 
:redface: Thanks guys. Really, they're just doodles. Sh*t, but from the middle third of the cesspit. However, it'll get the job done. Might even have a beta in the next day or so.
An up date. With almost real texturing!

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I made sone mistakes in how I grouped components, but the important stuff is all mapped out.
 
If you don't mind a few warts, first in game export as a beta. I need to mess about with a few things, fix some errors , but not too fuggly.
All 5 St.Laurents, as commissioned in the 1950's .HMCS St.Laurent DDE 205, Saguenay 206, Skeena 207, Ottawa 229, Margaree 230 and Fraser 233. fx and nofx versions.
I see a number of things to fix, and sort out the mapping goof ups, hammer on the hull some, then on to the Rustyguts and DDH's/ DDH conversions.
Hooky, I'm tidying up the Furious' for UL latter.
:wavey:
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BETA version_2.5, nearly release ready, Much improved hull shaping, eradicated lighting
artifacts as much as possible, LIMBO ASW mortar system modeled, texture
mapping-22 drawcalls, less on the DDH. Animated radar aerials. FX attached, and nofx models, with and
with out spec assignments for both fx and nofx versions. Re-engineered model with
Vastly improved frame rates. The squids on deck really blew FPS. Looking into alternatives
and why's, as a few pommies up on top looks better!
Glitches. Mistakes in texture mapping, all noted and under revision. DDH's next.
With the site being down, got to grips with the texturing (better!), and DDH conversion
to beta stage. hangar needs to be a bit taller, and I have to find out if the LIMBO well was resized
with the VDS install, as it lost one mortar. VDS to go, detailing, masts; but I dare say its going the right way!

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