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HMS Bounty for FSX/P3D Going Beta Today

No words necessary

milfordsounde.jpg
 
Now that the dynamics are understood, fast forward a few years and maybe, just maybe we will be able to re-enact the Battle of Cherbourg with the CSS Alabama and the USS Kearsarge. Now wouldn't that be awesome! Well done folks!
 
A few comments.

This is not a jump in the boat and sail simulation, which is good! It helps to have some basic knowledge of sailing as well. That being said, I'm smitten by the simulation. You can get locked in irons quite easily when coming about. So yes, I quickly discovered I could not tack through the 50 degree dead zone! it's a bit of a trick to rotate the sails properly when the helm rolls over if you are not using the auto skipper mode. It's not a America's cup racer, but I've been at 15 knots in 24 knot winds so far close hauled. Accufeel seems to really boost the wave spray sound. I'd like a feature to turn off the bird sounds when at sea. The canon shot is brilliant! Turn up the volume when you do this! I also suspect that a crew will be added when released ;-)

The screen shot possibilities are endless! We'll need a contest!

- j
 
A few comments.

This is not a jump in the boat and sail simulation, which is good! It helps to have some basic knowledge of sailing as well. That being said, I'm smitten by the simulation. You can get locked in irons quite easily when coming about. So yes, I quickly discovered I could not tack through the 50 degree dead zone! it's a bit of a trick to rotate the sails properly when the helm rolls over if you are not using the auto skipper mode. It's not a America's cup racer, but I've been at 15 knots in 24 knot winds so far close hauled. Accufeel seems to really boost the wave spray sound. I'd like a feature to turn off the bird sounds when at sea. The canon shot is brilliant! Turn up the volume when you do this! I also suspect that a crew will be added when released ;-)

The screen shot possibilities are endless! We'll need a contest!

- j

Actually, its 50 degrees each side of the bow, common for a square rigged ship like this. You just do not have the speed and agility to move through 100 degrees of head winds. BUT ... if you position the sails to face the head wind, the winds will back you up (up to 4 knots) and you can steer out of the situation, then flip the sails around and be gone. :)

The bells and the birds are being changed as we speak as we are still tweaking sounds in general. Bells to be used at your discretion, and birds only a few minutes will fade away as your get underway.
 
Beautiful work Milton and might I say brilliant as well. I am just now learning the joys of P3D v2.5 and can't wait to sail the Bounty through the Beagle Channel or around the Horn in stormy seas.
 
Very, very cool. Is there a function where we can mutiny and throw the captain overboard? :applause:

No, but there'll be something or other about a mutiny report in the release version.

Would you like a function where you'll get to meet the gunner's daughter, Sir? :wiggle:
 
Hi Milton
Please don't be too quick to scrap the seagulls they are typical of coastal sailing and I love the sound.
Most square rigged ships used to wear ship rather than tacking through the eye of the wind they turned away downwind and turned through 260 degrees to be on the other tack.
I am really enjoying myself discovering coastlines and bays.
Cheers Chris
 
Hi Milton
Please don't be too quick to scrap the seagulls they are typical of coastal sailing and I love the sound.
Most square rigged ships used to wear ship rather than tacking through the eye of the wind they turned away downwind and turned through 260 degrees to be on the other tack.
I am really enjoying myself discovering coastlines and bays.
Cheers Chris

discovered that the turning downwind with the square rig is the way to go. The birds are nice. I'd like to have the ability to turn them off too. The model is really superb. I have a very, very short list of items to send to Milton. Now we just need ORBX to model the Galapagos Islands for the Beagle.
 
Hi All,

Glad to see that the Bounty project is so well-received here ....
Yet another demonstration of what's possible in "Flight"-simulator ...LoL

I can assure you that working with Milton and Nigel on this project, is a real joy ......
Well worth all the sleepless nights in making it.

It again demonstrates what can be achieved if developpers team up, especially with such excellent designers as Milton and texture/sound artist Nigel.
Combined with my ever-lasting quest to develop niches for FS , has lead to what will be released shortly (and some of you already have as beta-version).

Enjoy .......

Rob Barendregt
 
Hi Milton
Please don't be too quick to scrap the seagulls they are typical of coastal sailing and I love the sound.
Most square rigged ships used to wear ship rather than tacking through the eye of the wind they turned away downwind and turned through 260 degrees to be on the other tack.
I am really enjoying myself discovering coastlines and bays.
Cheers Chris

We will be keeping the bird sounds but they will be controlled differently; I like the sounds as well but after 10 minutes or so, we need to part ways. :)
 
Been sailing in Pv2.5 for the past couple of hours without problem and it has been a real joy. Found a few peccadilloes I'll mention to Milton a little later, I'm still sailing.
 
Beta Results of P3D 1.4 to 2.5

Unfortunately, testing in 2.5 has not been as successful as we hoped. There seems to be too many stabillity issues caused by the changes in the 2.5 version.
As a result, we will not release for 2.5.

Generally, P3D 2.3 seems pretty stable from test results but still, we will not be able to support it with changes or testing.

We have had no reported issues with P3D 1.4 as it pretty much mirrored FSX, but again, we have no means to test or support it.

We have decided as a result that we will not release for P3D since we cannot support it properly.

It appears generally, that the package may work well up to 2.3 with some caveats, but it will be up to the user to try it and determine whether to run it there or not to their satisfaction.

We gave it a good try with reservations, but we know now for sure our position on this is the right one.

Thanks to the P3D beta testers for all their efforts. That was greatly appreciated.
 
Hi Milton.

The flashing problem does not happen in DX9,only in
DX10 deck view.No problem in external or windowed mode.
As long as I keep the cursor on the sail management window
it is fine.
I wonder if anyone else is having this problem.

Anthin.
 
Been sailing in Pv2.5 for the past couple of hours without problem and it has been a real joy. Found a few peccadilloes I'll mention to Milton a little later, I'm still sailing.

That's interesting Paul why some have trouble in 2.5 and some do not. :dizzy:
 
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