This news made me a very sad non-captain. I completely understand and respect your decision, but I hope you will reconsider for the future.
(OK I'll probably sneak her into my FSX installation but I really wanted to sail her in P3D, with the waves and all!).
Hi,
Please don't misunderstand Milton's remark on "not releasing it for P3D V2.5" ......
This only means that we can't do proper support if you have problems that appears to be related to using it on P3D V2.5 or future releases.
This IS an FSX release, so there are no specific P3D functions used in it.
But like many other FSX "aircraft", it generally works fine on P3D.
Installing it on P3D won't mess up your P3D install; it's just a folder tree in the Airplanes folder (or whatever that's called in P3D).
It's just that if you experiance the occasional quirck, we won't be able to look into it properly since no member of the team uses P3D now.
But if it helps: several P3D beta users have tested it successfully without a glitch (including P3D V2.5); but there are also 1 or 2 V2.5 users that have seen strange things.
Like the ship being "dead in the water" suddenly.; we have no clue why, but it may have something to do with not installing all V2.5 hotfixes.
So it might work fine on P3D V2.5 for you ......
In fact, we allready worked around one oddity (incompatibility c.q. bug, however you want to name it) introduced in P3D V2.*.
Since we don't use an engine, there's a directive to have "electrical Always ON", to prevent things like lights and sails angle control ("flaps") to become disfunctional.
However, this seems to be ignored in P3D V2.* (not: V1.4).
The solution was pretty simple: we build in engine and force it on always (it's just under the hood, you won't see/hear any engine); which appears to solve this problem.
Hope this clarifies Milton's remark about not releasing it for P3D V2.5
Rob