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HMS Bounty for FSX/P3D Going Beta Today

I would have to say that everything points to something. . .some setting or lack thereof on my system as the root cause and what that could be is anyone's guess. What would allow sporadic functioning of the Bounty? Sometimes no more than a minute or two and other times an hour, but not beyond that. No clue.
 
Totally agree Falcon, and I have thought quite a bit about it without really coming up with anything.

My P3D setup is pretty basic when it comes to addon programs - the only things I load are FSUIPC, ASN and the SDK Traffic Toolbox.

I would immediately suspect mutiny, but that's probably just me ... :mixed-smiley-027:
 
Ed;

Does your weather engine in P3D hold the wind value you set, or after a while does it reset to zero ?
I know you have P3D and I have FSX, but FWIW when I first installed Bounty I would set the wind in FSX
and when I would go back to the ship the wind would still be zero. Back to the weather panel and
reset the wind to 27knots, to the ship and it would be zero again. Finally uninstalled the Bounty and
unzipped again and everything worked. I run the paid version of FSUIPC.

Just for kicks, trailer it over to Ray Roberts Lake or up to Lake Texhoma and see if some good old Texas wind
will push her. :encouragement:
 
Ed,

You do have the latest version installed, don't you?

Would you do a test with Crash Detection On and Stress Causes Damage please.

Also, please comment out this line in the panel.cfg:

[Vcockpit01]
//file=vc01.bmp


 
Ok, success (I think). After discussing things that also load with the Sim I started thinking what really does load? This morning I checked both the exe.xml file and the dll.xml files. The exe file only held two programs. . .an old version of REX that isn't installed any more and this (as_btstrp_config_manager). . .never heard of it so both of those were removed leaving nothing remaining for the exe file. Next I looked at the dll file and it loaded quite a bit. A few programs were not even installed anymore (Accu-feel and Abacus PremierCollection). . .deleted those but that made no difference to the Bounty. . . .moved about half a mile and quit.

Next I removed the People_Flow module from Orbx. . .No change
Next I removed Instant Scenery 3. . .No change
Next I removed FSTramp. . . .Success!!

Currently I have sailed out from Pensacola to Bills Carriers (about 10nm), rounded the Carrier, changed wind directions and am currently headed back to Pensacola. . .maintaining a steady 15kts.
What I don't yet know for sure is this:
Was FSTramp the culprit or was it a combination of FSTramp and one of the other three I removed? For now I'd have to say I'm disappointed that it turned out to be FSTramp. I use it on a daily basis when I'm flying. I don't know if there's a way to load P3DV2.5+ using multiple setups or not. . .something to look into.
 
Ok, success (I think). After discussing things that also load with the Sim I started thinking what really does load? This morning I checked both the exe.xml file and the dll.xml files. The exe file only held two programs. . .an old version of REX that isn't installed any more and this (as_btstrp_config_manager). . .never heard of it so both of those were removed leaving nothing remaining for the exe file. Next I looked at the dll file and it loaded quite a bit. A few programs were not even installed anymore (Accu-feel and Abacus PremierCollection). . .deleted those but that made no difference to the Bounty. . . .moved about half a mile and quit.

Next I removed the People_Flow module from Orbx. . .No change
Next I removed Instant Scenery 3. . .No change
Next I removed FSTramp. . . .Success!!

Currently I have sailed out from Pensacola to Bills Carriers (about 10nm), rounded the Carrier, changed wind directions and am currently headed back to Pensacola. . .maintaining a steady 15kts.
What I don't yet know for sure is this:
Was FSTramp the culprit or was it a combination of FSTramp and one of the other three I removed? For now I'd have to say I'm disappointed that it turned out to be FSTramp. I use it on a daily basis when I'm flying. I don't know if there's a way to load P3DV2.5+ using multiple setups or not. . .something to look into.

Ed, you might check to see if there is an update to FSTramp for P3D.

Also, you might put back in all but FStramp that you need, then retest. If that works, then put FSTramp back in to verify.

Anyone else using FSTramp?
 
Ed, you might check to see if there is an update to FSTramp for P3D.
For the past couple of months I've been checking on a regular basis as he was supposed to be posting the final update which was the Drag N' Drop function for setting custom flight plans as he had in the original FSNav. Nothing yet.

Also, you might put back in all but FStramp that you need, then retest. If that works, then put FSTramp back in to verify.
Working on that now.

Anyone else using FSTramp?
I know Bill does, however he doesn't have V2.5+ and apparently that makes a big difference as his V2.3 has no problems running that and the Bounty.
 
FSTramp latest release appears to be 5.2. I see this in the doc:
Actually the current Version is 5.51. . .that version made it compatible with "Steam". . .not something I am interested in

Is FSTramp active when you are sailing? and if so, are you in Windows mode or full screen?
I have on one occasion actually loaded FSTramp to get a better picture of the distance from Pensacola to Bill's Carriers, but as a general rule. . .No I don't have it active on the desktop while I've been testing the Bounty. It is something that Loads and shows in the Addon dropdown, just as Instant Scenery 3 and FSUIPC show. When I do use it while flying it's always in Windowed Mode. . .never full screen.
 
Ok, success (I think). After discussing things that also load with the Sim I started thinking what really does load? This morning I checked both the exe.xml file and the dll.xml files. The exe file only held two programs. . .an old version of REX that isn't installed any more and this (as_btstrp_config_manager). . .never heard of it so both of those were removed leaving nothing remaining for the exe file. Next I looked at the dll file and it loaded quite a bit. A few programs were not even installed anymore (Accu-feel and Abacus PremierCollection). . .deleted those but that made no difference to the Bounty. . . .moved about half a mile and quit.

Next I removed the People_Flow module from Orbx. . .No change
Next I removed Instant Scenery 3. . .No change
Next I removed FSTramp. . . .Success!!

Currently I have sailed out from Pensacola to Bills Carriers (about 10nm), rounded the Carrier, changed wind directions and am currently headed back to Pensacola. . .maintaining a steady 15kts.
What I don't yet know for sure is this:
Was FSTramp the culprit or was it a combination of FSTramp and one of the other three I removed? For now I'd have to say I'm disappointed that it turned out to be FSTramp. I use it on a daily basis when I'm flying. I don't know if there's a way to load P3DV2.5+ using multiple setups or not. . .something to look into.
Hi Ed,

Well, whatever the problem is, glad you have it working now .....

As a sidenote:
It demonstrates again - in general - the weakness of addon development for FS; because addon development is uncoördinated between developers, one nevers know if/when/where they might conflict.
Even if everything is made according to an SDK.
Just an example: If another addon would also manipulate the groundspeed (like I do in the Bounty, and all of my VSTOL stuff), there's definitely a conflict.
Another example: Accu-feel doesn't "like" my VSTOL implementations, resulting in funny behavior when in VC View.

Also - and I think all P3D users need to realise this - P3D is an addon-developers nightmare, because it's a moving target with it's constant stream of new versions and hotfixes.
Even worse: it may introduce new incompatibilities (or even "bugs" ) with every new version or hotfix.


That said:
I just had a look at what FStramp actually does.
But since it's a simular addon as FSNAV for FS9, I would be very surprised if this really is the culprit.
The only feature in it, that could be conflicting, is re-positioning of an aircraft to a waypoint ...
So let's not blame FStramp yet ....

One of your earlier screenshots clearly demonstrated, that your "doesn't move" problem, is caused by my groundspeed commands via FSUIPC are being blocked (or overwritten) in P3D V2.5.
In YOUR setup.
What the cause is, is still unclear.

Anyway, you seem to have it working now.

Can you please do another test too:
Enable CrashDetection (with "Aircraft Stress Causes Damage" enabled too), and see if that makes any difference ?
No problem in FS9/FSX, but I'd like to know if that works in P3D as well.

Rob
 
Rob, I have to agree, P3D is a seriously moving target; but in my opinion it's not exclusively a curse, but also a blessing. It means it's possible to go into dialog with the developers of the core product. Hard to do with FSX-MS these days ... ;)

Not saying the LM gang always reacts, but in my experience they do strive to listen to reason.

On another note, I have had crash detection and "stress causes damage" on all the time while testing Bounty. Just FYI.

- JP
 
I would like to mention that the Bounty has been problem-free in FS9, FSX DX9 and DX10, P3D 1.4, to 2.3 based on reports. :jump:

The one issue in 2.4 as I recall was the need to update FSUIPC, and since updated, no further issues.

Most of this thread's discussion has centered on P3D 2.5 issues of one tester while the rest of the 2.5 users are doing fine. :dizzy:

This has unfortunately tainted the project IMO and the overall programming achievements and animation successes in the supported sims.

Focusing forward, I will release a second beta very soon with updates and changes reflecting your feedback, comments and recommendations.

Thank you all for helping us through the beta process. It was enlightening. :applause:
 
(If anything, and this is really being subjective and nitpicky, I feel rudder response is a tiny bit too direct - I would expect a little more "creaking and shifting" before the rudder really kicks in (or "out") - but overall the inertia feels nice!).

Remember that response to steering input depends on speed - at 2 kts it takes quite a while to get turning; at 15 it is pretty sprightly.

It partially depends on what you use for control. If you use rudder pedals it might be possible to adjust this somewhat in your software (pedals or FSUIPC) to dampen or reduce the inputs from the rather immediate responses normally associated with aircraft rudders.
I use the keyboard commands (Num keypad 0 & Enter and 5 to center) so the rudder responds in steps. Initial press gets about 25% deflection but you can reduce this in steps by pressing the opposite direction command.
I suppose you could remap it to a yoke or or steering wheel but that's for you to experiment :adoration:

Lacking "flight test" and water tank test data from the real ship, I think Milton and Rob have come up with workable approximations. I too think it might take a bit of cranking on the wheel at slow speed to initiate a turn but at hull-speed it should be fairly light although if you used forcefeedback I'd be looking for a lot of force as there was no 'power steering' :biggrin-new:
 
I placed Instant Scenery 3 and Orbx People-Flow entries back into the dll.xml file and opened my ongoing excursion. Got underway and continued to sail beyond any previous limits. This alone is significant because previously that wasn't possible (restarting a previous trip and actually having the ship pick up where it left off). I then saved the flight. . .loaded the final FSTramp entry. . .saved the file, came back and again started the trip. . . .the ship moved to about 14kts and then slowly dropped to "0" fwd speed and there she sits.

In reference to the crash detection settings, I did try that some time ago on one of my attempts to get to the Carrier scenery. I walked away from the PC for about 10 minutes and when I came back I had a "Building Crash". . .in the middle of the Gulf?

Whether or not FSTramp is the sole problem, it is at least the initiator and so for now FSTramp is removed.
 
I placed Instant Scenery 3 and Orbx People-Flow entries back into the dll.xml file and opened my ongoing excursion. Got underway and continued to sail beyond any previous limits. This alone is significant because previously that wasn't possible (restarting a previous trip and actually having the ship pick up where it left off). I then saved the flight. . .loaded the final FSTramp entry. . .saved the file, came back and again started the trip. . . .the ship moved to about 14kts and then slowly dropped to "0" fwd speed and there she sits.

In reference to the crash detection settings, I did try that some time ago on one of my attempts to get to the Carrier scenery. I walked away from the PC for about 10 minutes and when I came back I had a "Building Crash". . .in the middle of the Gulf?

Whether or not FSTramp is the sole problem, it is at least the initiator and so for now FSTramp is removed.

Thanks for efforts to check that out Ed. That is strange indeed.

I will be posting the new beta soon for those who wish to try it.
 
After installing the updated FSUIPC in P3Dv2.5 she sails! In FSX, FSRecorder will stop her cold in playback. No biggie.

P3D pics...

h2_zpszqhg4apw.jpg~original


h1_zpspjaifcq7.jpg~original


h3_zpswe5zq8pf.jpg~original
 
I've had the "stuck in the water" problem with TacPack enabled (in P3dv2.5). Disabling TacPack every thing else seems to be working OK so far.
Looks really good in P3d with the 3D water.:encouragement:
 
After installing the updated FSUIPC in P3Dv2.5 she sails! In FSX, FSRecorder will stop her cold in playback. No biggie.

P3D pics...

Wow! Great shots TuFun :) Thanks for sharing teh pics and the info regarding FSRecorder.
 
I've had the "stuck in the water" problem with TacPack enabled (in P3dv2.5). Disabling TacPack every thing else seems to be working OK so far.
Looks really good in P3d with the 3D water.:encouragement:

Interesting Dave; good info to have. Thanks
 
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