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HMS Bounty for FSX Released

Did the helmsman ever become a part of the views in the final release? (FSX version)

The helmsman has always been viewable in the outside and spot views, of course not in the VC views.

EDIT: But only when the anchor has been weighed :) Otherwise he is below deck partaking of his favorite beverage.
 
For those who just can't bring themselves to read the manual or open the Docs folder, there is a list of water ports from which to launch that provides for some great sailing interest.

These are they:

Here are some nice Water Ports to Launch From:


W33 Friday Harbor WA
W39 Roche Harbor WA
W49 Rosario WA
WA81 Fishermans Bay / Lps WA
WA83 Westsound/Wsx WA
WN19 Gig Harbor WA
16K Port Alice AK
19P Port Protection AK
2Y3 Yakutat AK (Beautiful mountain range)
2Z1 Entrance Island AK (SE of Juneau - good sailing scenery)
2Z6 False Island AK (Sounth of Sister's Island and Juneau)
3Z9 Haines AK (Nice to sail to Skagway or Juneau from here)
5Z1 Juneau Harbor AK
7K2 Skagway AK
5KE Ketchikan Harbor AK
6MA9 Cuttyhunk Harbor MA
M06 Havre De Grace MD (upper Chesapeake Bay-to Baltimore Harbor or Norfolk)
61FD Chalk's Key West FL (Good launch for the keys or Caribbean)
FL26 Kitching Cove FL
X44 Miami FL
L11 Pebbly Beach CA (Catalina Island)
Q87 Lost Isle CA (Navigate this river to SanFran Bay)

If you know of other great water ports outside the USA especially, please add to this list. Thanks
 
Cheers Milton;)

I've flown around many of those places in FS9 though not sadly in FSX where I tend to stay pretty much around the UK to take advantage of GenX, Treescapes and a number of EarthSims sceneries.
I've found a limitation of where I can go around the UK coast today on a relatively short hop from Penzance to Falmouth. I was a fair distance off the coast but with land in sight when I popped to the kitchen to check on my dinner (as you do). When I got back.. the sails were flashing on and off and I'd run aground on a piece of ground that had popped up from nowhere! Yeah.. OK.. I hear you all say but I'm sure GenX users will know what I'm talking about.. especially those who spend a lot of time by the sea with AI ships. Exactly how far away from the coast you have to be to avoid these landfalls that appear and disappear I've no idea but it kinda takes the fun out of it.

The model and how it works is great.. I love it to bits. It may sound like sacrilege but I'd love an AI version too. Wherever I go.. it'd be great to see Bounty or one of her offsprings either on a proper ship track or via AICarriers;)

ATB
DaveB:)
 
Here are shots of life on the Amazon, getting ready to sail out of Stewart, AK, and on a fjord in Norway (I have not found a water port in Norway or the Amazon yet).
 
Cheers Milton;)

I've flown around many of those places in FS9 though not sadly in FSX where I tend to stay pretty much around the UK to take advantage of GenX, Treescapes and a number of EarthSims sceneries.
I've found a limitation of where I can go around the UK coast today on a relatively short hop from Penzance to Falmouth. I was a fair distance off the coast but with land in sight when I popped to the kitchen to check on my dinner (as you do). When I got back.. the sails were flashing on and off and I'd run aground on a piece of ground that had popped up from nowhere! Yeah.. OK.. I hear you all say but I'm sure GenX users will know what I'm talking about.. especially those who spend a lot of time by the sea with AI ships. Exactly how far away from the coast you have to be to avoid these landfalls that appear and disappear I've no idea but it kinda takes the fun out of it.

The model and how it works is great.. I love it to bits. It may sound like sacrilege but I'd love an AI version too. Wherever I go.. it'd be great to see Bounty or one of her offsprings either on a proper ship track or via AICarriers;)

ATB
DaveB:)

Interesting; in my two years of sailing and testing in FS9 and FSX, I have never experienced running aground in the sea but then I have default scenery.

Actually there is an AI model setup and being tested. Just trying to sort out a few things as I am unfamiliar with how to handle ships in AI.

The Bounty Launch is also in progress to be released once textures are done.
 
Nice to see happy sailing people!

If, like me, you find the stock cabin lights in the FSX/P3D version a bit too dim, try this lights configuration instead:

Code:
[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
//        6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0 = 3,   -99.412,  6.496,   14.898, fx_navwhivc,
light.1 = 3,   -99.412, -6.496,   14.898, fx_navwhivc,
light.2 = 3,   -87.992,  0.000,    6.939, fx_navwhivc ,
light.3 = 3,   -77.414, -8.461,    3.454, fx_navwhivc ,
light.4 = 3,   -77.414,  8.461,    3.454, fx_navwhivc ,
light.5 = 3,   -58.759,   0.00,    4.052, fx_vclighth ,
light.6 = 3,   -23.431, 10.679,    2.224, fx_vclighth ,
light.7 = 3,    -4.169,   0.00,    3.175, fx_vclighth ,
light.8 = 3, -77.414, -7.181, 3.394, fx_vclighth ,
light.9 = 3, -77.414, 8.181, 3.394, fx_vclighth ,
light.10= 10, -80.5, 28.3, 13.9, BountyCannon ,
light.11 = 3, -87.712, 0.000, 6.879, fx_vclighth

It uses a brighter VC light, and adds VC lights for the lanterns in the captain's quarters as well. Don't ask me how I came up with the coordinates, I have tried placing the light at a nice spot inside the lantern where it illuminates the candle as seen from the eyepoint.

Bounty_lights_0_zps5dhanpj8.jpg


Bounty_lights_1_zpsp2kaevkg.jpg


(On my way to Jamaica ...).

- JP
 
Just FYI, lights 0 and 1 are the exterior lanterns at the stern; lights 2,3 and 4 are the Capt's Quarters lanterns, 5 is the hallway just forward of the Capt's Quarters, 6 and 7 are lanterns in the great room midship.
 
Aye, I have not changed the stock light placements, only the VC light effect used (for more brightness).
 
And for those who want to get the most out of the sounds, ensure your Sound Setting sliders are full right for Environment and Cockpit.

The wind sounds pick up with speeds and are very noticeable after 26 knots. As you approach gale force winds, things get really rough and loud. So don't be afraid to crank the winds up, throw in some stormy wx and rain, crank up the speakers and experience the excitement. :jump: You can thank Nigel and Rob for managing all the sounds through innovative programming and sound.cfg manipulation.

EDIT: Also remember that the Sea Birds and Ship's Bell sounds have volume controls on the switches with a right click adjustment, and may be set on/off as you wish.
 
Aye, I have not changed the stock light placements, only the VC light effect used (for more brightness).

Yes, I understood that; I was just trying to take some guess work out of the lights for anyone who wishes to experiment. Thanks
 
Interesting; in my two years of sailing and testing in FS9 and FSX, I have never experienced running aground in the sea but then I have default scenery.

Actually there is an AI model setup and being tested. Just trying to sort out a few things as I am unfamiliar with how to handle ships in AI.

The Bounty Launch is also in progress to be released once textures are done.

Hi Milton:wavey:

I don't want to labour the point but this is what happens. I don't know if these lines are always there because you don't actually see them until you're close.. they seem to appear from nowhere..
landfall1.jpg


landfall2.jpg


I changed to a DH Beaver after that and flew off looking back. The lines disappeared!! AI ships will sometimes leap in the air for no apparent reason though I'm sure it's because they've hit one of these landfalls. If anyone out there knows a fix for this.. I'd be pleased to hear about it.

Rgr on the AI version and Bounty Launch.
ATB
DaveB:)
 
Ah yes, I have seen two of those land strips in FSX and just sailed around them. You will also find that rivers and large bodies of water do change in height at certain points I suppose to conform to the curvature of the earth over some miles, or just to conform to scenery changes and elevation changes. I have sailed up (literally) and down rivers like this ... like rapids in Norway heading toward a fjord.
 
Rgr that:encouragement:

Any plans to do a lookout on the foc'sle:biggrin-new:

When I hit the last one.. I was only making 9kts and caught it much at the same angle you see in the second shot. That'll teach me to check on my dinner!! I need a steward too!!

ATB
DaveB:)
 
Make sail voices

Just curious, who is doing the voices for the make sail and other commands? Does that come from a movie?
 
I missed it. Was it the 1935 version with Clark Gable?

Yes, there is; interesting history on that movie. I posted a link to that history on the last page of the Bounty Manual. :)

Folks, please read the manual. :)

EDIT: There were actually five movies:

Films
The Mutiny of the Bounty (1916 silent) In the Wake of the Bounty (1933) Mutiny on the Bounty (1935) Mutiny on the Bounty (1962) The Bounty (1984)

See other links here: http://en.wikipedia.org/wiki/HMS_Bounty
 
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