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HMS Bounty for FSX Released

I have uploaded version 1.1 to other websites as that is their entry point for the HMS Bounty.

The update mainly improves the ship's wind responses to be even more realistic and adds a tugboat function along with a few minor updates. There are no updates to sounds or textures in the v1.1 release.

Rob continues to improve on realism in the ship's responses to winds, and v1.2 further enhances the Auto-Skipper function in this regard.
We should have v1.2 out next week if you wish to wait.
 
Thanks for the GREAT V1.1. I really like the tugboat.

One question - Is the lamp supposed to be lit in the Captain's Quarters view when the lamps are on? I did not see it on in V1 either.

Bob.
 
Thanks for the GREAT V1.1. I really like the tugboat.

One question - Is the lamp supposed to be lit in the Captain's Quarters view when the lamps are on? I did not see it on in V1 either.

Bob.

Yes, there are 3 lanterns in the Capt's Quarters, one in the hall outside his room, and two in the forward main crew area, plus the two external stern mounted lanterns.

You will see the Capt's lights from spot view, not in VC mode.

I see them in all versions, FS9 and FSX. I may have had the Capt's lights mis-named in the beta but I think that was corrected in version 1.0.
 
Hi Milton. Here's the camera definition I am referring to. The lamps are on but the rear top mounted lamp is not lit. It is lighted in spot view. Maybe there is no way to show it lit in the camera definition. Bob.
 

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Hi Milton. Here's the camera definition I am referring to. The lamps are on but the rear top mounted lamp is not lit. It is lighted in spot view. Maybe there is no way to show it lit in the camera definition. Bob.

Bob, Since that light uses the vclight, just as you do not see a point light in the VC, you will not see a point light inside the VC Capt's quarters.

You can change that to the fx_navwhivc like the others which is a nav light and it may show in VC mode. That is the way I had these setup originally before release.
 
Because this creation is so unique and the updates are beginning to flow, I will be leaving this thread as a sticky longer than the usual week. Great work Milton. :adoration:
 
OK. Thanks Milton. Bob.


Bob, the ideal effect would be the visibility of the nav light from the exterior and interior views and the
cockpit lighting of the vclight on the surrounding walls and furniture. It would take both to get both.
 
Because this creation is so unique and the updates are beginning to flow, I will be leaving this thread as a sticky longer than the usual week. Great work Milton. :adoration:

Thank you Tom; I think we will be done with the updates by this coming weekend. Fortunately teh package has been problem free but we continue to find ways to improve on it.

There will be an AI and static version coming and the animated and sail-able 2-masted Bounty "Launch" as well but a new thread will handle those releases.

Attached: textures are temporary
 
We can thank Rob for that added touch; nice to be able to have a controlled maneuver up to or away from the dock.

Thanks again Rob :applause:

Well, with the rest already in place, this addition took me 10 min. tops to code it .....; where to place the On/Off switch for the tugboat was the main problem ....:dizzy:

Rob
 
Hi Milton. Here's the camera definition I am referring to. The lamps are on but the rear top mounted lamp is not lit. It is lighted in spot view. Maybe there is no way to show it lit in the camera definition. Bob.
Bob, try the alternative lights I posted earlier in this thread, I put 3 extra VC lights in to try and emulate the effect of the lanterns in the captain's quarters.

It's not perfect, but not too bad either. ;)
 
Gentlemen, version 1.1 was released with a number of small enhancements and we have one more coming in v1.2 to be released later this week. I used the 1.1 version as the most current release for Avsim, Flight sim, and Simviation. Hang on a few more days and you will have those updates along with one final improvement in V1.2.

Thanks
 
Gentlemen, version 1.1 was released with a number of small enhancements and we have one more coming in v1.2 to be released later this week. I used the 1.1 version as the most current release for Avsim, Flight sim, and Simviation. Hang on a few more days and you will have those updates along with one final improvement in V1.2.

Thanks

Our final HMS Bounty package version 1.2 has been uploaded and can be viewed here:

http://www.sim-outhouse.com/sohforums/showthread.php?93772-HMS-Bounty-FSX-ONLY-Version

This is a full replacement package for all previous versions.
 
Our final HMS Bounty package version 1.2 has been uploaded and can be viewed here:

http://www.sim-outhouse.com/sohforums/showthread.php?93772-HMS-Bounty-FSX-ONLY-Version

This is a full replacement package for all previous versions.

Cheers Milton:encouragement:

A check on my 'plastic' account today left me horrified at how much I've managed to spend on FS addons over the past few weeks and do you know what.. I've had more fun in your Bounty and Manfred's C97 than all the payware stuff put together. A huge thank you to you and the team;)

ATB
DaveB:)
 
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