HMS Bounty - FSX Native

Milton Shupe

Staff Contributor
Staff member
Heavy lifting about done, important things working now, just a matter of cleanup and testing.

For P3Dv4, Rob Barendregt has promised 64-bit code when ready (which is now), so hopefully we will be good to go there.

Likely available after Jan 1, 2019 to allow sufficient testing across platforms.

Fun again in a truly low and slow way.

Was just hanging out with AI on this test; too much fun? What's that mean?
 

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Fully wind-driven ... sail-able :)
 

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Absolutely amazing Milton, you work fast, we were not expecting this for some time.

Very much looking forward to this one.
 
Absolutely amazing Milton, you work fast, we were not expecting this for some time.

Very much looking forward to this one.

LOL Yes, well, I have been buried deep in the Lodestar, Avia 56 series, and the Fleet 50K series converting to FSX native, and a FS9 update for the Fleet 50K.

So, with the same work ethic (10-14 hours per day). I jumped into the Bounty and started grinding through the custom xml (850+ lines of code), the many animations and parts with visibility tags and with a few exceptions, it has gone amazingly quickly. Thanks to some of the guys over at FSDeveloper.com for shaking out some cobwebs for me.

With the bulk of the technical stuff done, I can hopefully get through the rest of it and get a beta test out in a week or so.
 
For those who have not experienced the FS9 Bounty or used the FSX Port Over that works flawlessly, the manual describing the product and its functions, sail management, and features is attached. A little reading while waiting will help prepare you to fully appreciate the product.
 

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Hi Milton,

If you can provide me with a Beta (when you are finished for FSX), I can test it fully in FSX Accel for any strange things.
After all, I know exactly what to look for ...LoL

I can then also add the replacement IPC gauges (32bit and 64bit) and 64bit XMLsound gauge.
The only thing I'm curious about if the sailing tweaks works exactly the same in P3Dv4 as in FSX.
Like we had to apply different tweaks for FS9 and FSX ( especially wrt. roll behavior as a result of induced lateral speed).

Cheers, Rob
 
Hi Milton,

If you can provide me with a Beta (when you are finished for FSX), I can test it fully in FSX Accel for any strange things.
After all, I know exactly what to look for ...LoL

I can then also add the replacement IPC gauges (32bit and 64bit) and 64bit XMLsound gauge.
The only thing I'm curious about if the sailing tweaks works exactly the same in P3Dv4 as in FSX.
Like we had to apply different tweaks for FS9 and FSX ( especially wrt. roll behavior as a result of induced lateral speed).

Cheers, Rob

Rob, thank you. I converted the FSX port over version so I have seen no issues wrt wind or lateral speed responses.

I will send you a link shortly.
 
The Bounty Package is ready to be tested (as soon as I upload it). I would like to have some P3Dv4+ users who are familiar with the package and its performance and wind responses in FSXA or early P3D versions to test for like responses, especially in higher winds, 16, 24, 30+ etc.

Just chime in here if you meet the criteria above and have the interest and time.

I will upload Sunday mid-day likely (UTC -7 time zone) so around UTC 1700

EDIT: Yes, the package will also be available for other sim users who would like to test against their sim and systems. :) Thank you

Thanks to Rob Barendregt for all the custom programming and P3Dv4 64-bit necessities.
Thanks to Spokes2112 for helping out with some of the 850+ lines of xml code conversions, and some neat tick18 universal replacement code.
 

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I would love to but the time you said you would upload is the same time I promised to help SWMBO that I would help clean and take down the XMAS decorations, so I would like to test, but will do so over the next couple of days.
 
I would love to but the time you said you would upload is the same time I promised to help SWMBO that I would help clean and take down the XMAS decorations, so I would like to test, but will do so over the next couple of days.

Thanks Blanston12.

I am not looking for immediate testing and results. I hope to release the final product next weekend if no major issues are found. As this is a conversion of a proven product, I do not expect major issues.

Thanks

EDIT: I will be uploading shortly and the package should be available to all who would like to try it.
 
Fantastic Milton!
Glad you got her all squared away.. Do you have any hair left? hehe
Thanks for the New Years Gift.

Happy New Year to you sir!
 
Heavy lifting about done, important things working now, just a matter of cleanup and testing.

For P3Dv4, Rob Barendregt has promised 64-bit code when ready (which is now), so hopefully we will be good to go there.

Likely available after Jan 1, 2019 to allow sufficient testing across platforms.

Fun again in a truly low and slow way.

Was just hanging out with AI on this test; too much fun? What's that mean?

Hi Milton,

Thank-you, for this beauty !

Just one question, is there somewhere I can look which describes how to make this or other pilotable FSX ships AI ?
 
Hi Milton,

Thank-you, for this beauty !

Just one question, is there somewhere I can look which describes how to make this or other pilotable FSX ships AI ?

You are welcome Sir. Happy that you are enjoying it.

I have an AI version (attached) set up that I've been using for years.
It has both a static (no sails) and a sails version for routes.
This is an FSX setup although it uses the FS9 version (no discernable difference for FSX).
For P3D users, you can substitute the FSX native version I guess, I have no way to test that.

EDIT: I am not an AI person although I set this one up just looking at working examples. So, I cannot answer your question directly, other than look at the SDK.

EDIT 2: Found a model that indicates P3D so attaching it as well. It's just the model folder to replace the existing one in the other attachment.
 

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Bob (that's all the name I have) set up an AI route, (maybe more than one) back when I originally released this for FS9 and FSX as a port over.
This is the package he posted for me to install.
It contains the "stuff" to get it working - bgl's etc.
Maybe you can make sense of it.

One route is between Friday Harbor W33 and W39 on the other side of the island. I see the AI all the time when I test out of Friday Harbor.
 

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