HMS Bounty - FSX Native

Bob (that's all the name I have) set up an AI route, (maybe more than one) back when I originally released this for FS9 and FSX as a port over.
This is the package he posted for me to install.
It contains the "stuff" to get it working - bgl's etc.
Maybe you can make sense of it.

One route is between Friday Harbor W33 and W39 on the other side of the island. I see the AI all the time when I test out of Friday Harbor.

Thank-you, Milton, for the AI and static models.

I was just looking to see how to 'find' the HMS Bounty (AI and the static version) once installed in the FSX/SimObjects/Boats subfolder.
I will put in your .bgl file in Scenery/World/Scenery folder as indicated in the 'readme' and hopefully I will see it at the stated times in that location.
I will try to figure out how to 'place' the static model in a place I visit frequently.
Larry Robinson over at Orbx has done AI route plans for a while and his posts may help me in deciphering how AI routes are done - it would be nice to do custom route plans, for planes ships etc .
I am also not an AI expert, but your AI HMS Bounty models were just too nice to pass up and sure would also look terrific in the Tropics (NSTU region), or New England (KACK region), just to mention two.
 
The FSX AI ones work fine in P3Dv3. I've redone the textures to make the Bounty into the Black Pearl and use it with AI Carriers. Loads of fun :pirate:!

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The Black Pearl sure looks nice, @jmbiii !

I just installed my AI version, and all seems to be working fine. Thank-you, Milton, for your help with this one.
 
The FSX AI ones work fine in P3Dv3. I've redone the textures to make the Bounty into the Black Pearl and use it with AI Carriers. Loads of fun :pirate:!

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That's an amazing looking Pearl, are the files going to be available for download
 
Great idea @jmbiii about using the AI Carriers method for AI ship routes/location planning - I have to follow-up with further research on this program.

Thank-you, for mentioning it here.
 
Great idea @jmbiii about using the AI Carriers method for AI ship routes/location planning - I have to follow-up with further research on this program.

Thank-you, for mentioning it here.

Hrm, great idea. This theoretically means that it would be tacpac-destroyable, right? I've never had the urge to strafe a tall ship with a Hornet... before now.

But actually, I just want to learn to sail it and then make a long blue-water crossing using dead reckoning and the rudimentary celestial techniques they had. Maybe do a little "running down the latitude" action. :applause:
 
The installation of the below attached "BOB AI.zip " causes my P3Dv4.4 to CTD without any warning.
Most likely the problem is in the traffic file "traffic_HMS_Bounty.bgl"

I used the "AI Flightplanner" to check this file. When trying to open a message comes up:
"This does not appear to be a valid traffic data file"

Is this probably an old FS9 file?

Dieter
 
Dieter,

I just D/L your zip file and decompiled the HMS Bounty traffic file with aibtc. (An AI boat traffic file can't be read with an aircraft AI compiler.)
Every thing looks okay to be a boat traffic file with one exception. The 'Boats" text file calls for AC#1,14,"HMS Bounty AI with Sails".
I believe the title should be AC#1,14,"AI_HMS_Bounty".
My [fltsim.0] entry for the AI Bounty reads:

[fltsim.0]
title=AI_HMS_Bounty
model=sails
texture=
ui_manufacturer=Milton Shupe and friends
ui_type=A true legend

I will compile and post a 'revised' file for you to try.

Joe

EDIT: I just looked at the V2 and there's no AI model.
 
The installation of the below attached "BOB AI.zip " causes my P3Dv4.4 to CTD without any warning.
Most likely the problem is in the traffic file "traffic_HMS_Bounty.bgl"

I used the "AI Flightplanner" to check this file. When trying to open a message comes up:
"This does not appear to be a valid traffic data file"

Is this probably an old FS9 file?

Dieter

I believe it is FSX as that is where I have it running and it has a sim.cfg file contained in it.
Sorry, I cannot speak to P3D as I do not have it.
 
Thanks, didn't see post #19. :stupid: Any how I'll update my files and post the Black Pearl paint in a bit - and the Bounty AI file.
FS 2004 Other
[STRIKE]Milton, do I vaguely remember you were making or made the Bounty's launch ?[/STRIKE] Found it.
 
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The installation of the below attached "BOB AI.zip " causes my P3Dv4.4 to CTD without any warning.
Most likely the problem is in the traffic file "traffic_HMS_Bounty.bgl"

I used the "AI Flightplanner" to check this file. When trying to open a message comes up:
"This does not appear to be a valid traffic data file"

Is this probably an old FS9 file?

Dieter

Dieter,

After downloading the latest Bounty FSX and AI Bounty, I found the 'BOB AI files work fine. Most likely gonna be something with v4.4, jus like Milton said.
I'm using v3.4. Ran the traffic files and 'rendezvoused' with the AI Bounty off of Rockaway Point.

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Okay, re: P3DV4+, I have done some testing with the FSX native model as AI. It works fine in FSX as AI except that I have to set it up for sails or static. I should have it available Wednesday as a replacement of the one I released earlier. This one should work in P3Dv4 as well.
 
Ok, thanks for all these informations!
I will wait until Milton publishes his new AI version.

Dieter
 
AI HMS Bounty - FSX Native

I have set up a new FSX native AI package for the Bounty.

The set up is the same as before but the models and textures are FSX native.

If you installed the previous AI_HMSBounty package, this will be a direct replacement (assuming you made no changes). Just drop it in your FSX/P3D setup. Save your current package as you wish.

Both the AI (schedule-able) and static (scenery) models have changed.
 

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AHOY! M'Hearty...

Congratulations on launching the native goodship on her maiden voyage, Milton :)

This was surely one of the most pleasurable and memorable projects I have had the honour to work with you during its original development.

I still have the original 2048 x 2048 layered Photoshop files should they be of any use to anyone. :)
 
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