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HMS Victory

Another view

A look to the siding of the USS Constitution shows the tightness of the seams and weathering of a ship that has been afloat all its life.
 

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Thanks guys for the open and honest observations; I greatly appreciate that. :applause:

For the bumps, we sort of took our cue from the original author's textures which as you can see call for that kind of rustic bump activity.

We need to re-evaluate how best to represent HMS Victory for the sim. I am not opposed to doing that but I have not asked anyone to actually repaint the ship. I had simply planned to use original textures.

So, we'll take a time-out and re-think this.

Thanks for your feedback. :)
 
Well, the last 3.5 weeks, Rob has really brought the ship to life with his programming. That has been pretty much the focus since early October.
Wellis and I decided to scrap all the bump mapping. The shear number of bumps for the way textures were mapped did not yield the benefits for the extreme overhead.

The original modeler's textures will be used here; no paint kit, no bumps provided with those textures as they are quite rustic up close.

One other totally awesome achievement is a multiplayer model that functions fully with all animations and visibility of parts working and changes to sails and yardarm are reflected across players who have the MP model (part of the package).
So, if you like to do MP sessions, and wish to sail or go to battle with friends, you will greatly enjoy a fully functioning MP model, complete with opening gun doors and cannons in position, or closed, as you wish.
The cannons are not tacpac'd; just for looks.

The beta is now out in several of your hands; if you have time to go through all the stuff and wish a copy, PM me.

An AI version is in progress that will animate anchors and sails based on conditions.
 
Thanks to the beta testers for their contributions; allowed us to tighten things up nice and snug.

HMS Victory is now ready for your FSX and P3D sailing pleasures.

And, do not forget the fully functional multiplayer models for those of you who like to sail or fly online.

Thanks to Rob Barendregt for his skills to bring this sailing experience to fruition.

Get it here: http://www.sim-outhouse.com/sohforums/local_links.php?catid=114&linkid=25915
 
For those of you into AI models and scheduling, I have an AI model that needs testing.

This new model has sails/ secured sails conditions that control when sails, anchors/chains are deployed.

Would love to have some assistance with this as I am not into those things. LOL

As a minimum, I would like a schedule for moving HMS Victory from W39 to W33 and back.

I am attaching the the AI FSX model setup for the "Boats" family of objects.

Thanks in advance for any help on this one. :wavey:
 

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For those of you into AI models and scheduling, I have an AI model that needs testing.

This new model has sails/ secured sails conditions that control when sails, anchors/chains are deployed.

Would love to have some assistance with this as I am not into those things. LOL

As a minimum, I would like a schedule for moving HMS Victory from W39 to W33 and back.

I am attaching the the AI FSX model setup for the "Boats" family of objects.

Thanks in advance for any help on this one. :wavey:

Hi Militon,
I just downloaded this masterpiece - it is an absolutely stunning model and I will with pleasure take a look at her as AI over the weekend. Maybe I will let her fight the French Hermione from the same epoque :D
Henrik
 
Hi Militon,
I just downloaded this masterpiece - it is an absolutely stunning model and I will with pleasure take a look at her as AI over the weekend. Maybe I will let her fight the French Hermione from the same epoque :D
Henrik

Thank you Henrik; that is appreciated. :wavey:
 
Thank you to everyone involved in producing this work of art, it's very much appreciated.

Thank you Ian. It had an appeal from the moment I discovered this old model 7 years ago. I am happy that I hung onto it to get the model into FSX.
I was doubtful in the beginning as everything about it said it would not work.
But perseverance and love for the original modeling carried the day and got me through the transition.
Then Rob came aboard to do all the necessary custom programming work to get us to here. He even cured the Multiplayer ills and got a full functioning model working in MP situations.

So, it has been quite the journey and one we can be proud to have traveled.
We now offer this gift to all of you to enjoy along with us.
 

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Thanks Milton ! You and your cohorts have produced another masterpiece. Actually set foot on her back in the 1960s.

Maybe the next could be a USN frigate. Old Ironsides, the world's oldest commissioned naval vessel still afloat, launched in 1797.
 
For those of you into AI models and scheduling, I have an AI model that needs testing.

This new model has sails/ secured sails conditions that control when sails, anchors/chains are deployed.

Would love to have some assistance with this as I am not into those things. LOL

As a minimum, I would like a schedule for moving HMS Victory from W39 to W33 and back.

I am attaching the the AI FSX model setup for the "Boats" family of objects.

Thanks in advance for any help on this one. :wavey:


Working with AICarriers, placing ships in a line, approximately 1 cable length apart (600 ft.).
Flags and pennant move very nicely, but unsure of anyway to get sails to deploy.
Also a stern and bow wake would be great.
 

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I'am afraid I see the same problem when using the HMS Victory as AI ship - the sails are not deploying. I made a test route of the coast of Spain some 30-40 kilometers Northwest of Cape Trafalgar, but this time the French Spanish armada here represented by l'Hermione might win with the additional benefit of being able to outmaneuver the Brits :D :D :D

attachment.php


The test routes forming the white T on the map can be downloaded here https://www.dropbox.com/sh/2kpyv2zs03a8f4j/AAD_kWlovIJYk6FP9DSlB9eha?dl=0 It makes HMS Victory approach from the West every hour and the two ships meet around half past the hour.

The Hermione is included in the latest version of the Global AI Ship Traffic, but is not necessary to visualize HMS Victory.

PS... I downloaded the drawings of San Juan de Nepomuceno... Maybe if sometime I get time enough I will make a proper adversary to the HMS Victory. A lifelong friend of mine descend in direct line from the Captain of the San Juan de Nepomuceno Cosme Damian Churruca, who became one the biggest Spanish naval heroes through his heroic fight during the Battle of Trafalgar. I have eaten many dinners underneath a painting of Churruca lying deadly wounded on the deck of the San Juan de Nepomuceno during the battle.
 

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@Seahawk, kl791,

Are you using the AI model, as made available in post #66 ??

Because the sails/anchor animation of the Rel. 1.0 SP/MP model won't work in AI, because there is no "user" control.

In the AI model, the anchor/sails are controlled by actual groundspeed; so if it's moving (either spawned with AI or with AIcarriers) the sails are deployed and anchor is weighed.
That is: that was the idea ...LoL

But I will check the AI model myself (as linked in post #66).

Rob

PS: just checked the AI model, as available in post #66.
And there is something wrong in the build of this model.
I will contact Milton about this ...
 
@Seahawk, kl791,

Are you using the AI model, as made available in post #66 ??

Because the sails/anchor animation of the Rel. 1.0 SP/MP model won't work in AI, because there is no "user" control.

In the AI model, the anchor/sails are controlled by actual groundspeed; so if it's moving (either spawned with AI or with AIcarriers) the sails are deployed and anchor is weighed.
That is: that was the idea ...LoL

But I will check the AI model myself (as linked in post #66).

Rob

PS: just checked the AI model, as available in post #66.
And there is something wrong in the build of this model.
I will contact Milton about this ...

:) it was that model, yes - hope you can solve it.
 
Problems are being resolved...

EDIT Revised model available for testing.
 
Last edited:
Attached is the revised AI Model folder; not the complete package.

Thanks for testing it in advance. Seems to work fine here.
 

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Attached is the revised AI Model folder; not the complete package.

Thanks for testing it in advance. Seems to work fine here.

Perfect! That worked - sails dropped and the anchor went up at the minute, when the ship started it's trip... Now that small French frigate doesn't stand a chance... Still a more visible wake would be good. And then I would like to learn the trick... The tall ships in the Global AI Ship Traffic could all benefit from this.

19110308200116112916491461.jpg
 
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