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Hoggggggg

I want to see the deck under the pilots feet. I think it'll be interesting to see how it's modeled? But she's looking very nice! Now all I need is a Wildkitty.........:amen:
 
I'd post some pix if the net was uploading them... The deck, not really a deck, more like field privy.... couple of "boards" for your feet....

T.
 
Looks great guys, and I bet it will fly nice once the test pilot fills out the paperwork :ernae:

I might have to think about re-installing "X" but FS9 and stuff is keeping me busy with some sort of race coming up
 
I hope the gun sight reticle can be turned off or otherwise disabled. They are a necessity for a combat flight, but I find them to be a distraction in civilian flight.
 
Will the gun sight collimate? Like in A2A fighters?

do you mean that fact that they stay on the reflector glass?? if so then no, as its projected straight onto the canopy itself (or so i was told)

few more pics :)

fsscr026800x640.jpg


fsscr028800x640.jpg


want to see the deck under the pilots feet

fsscr027800x640-1.jpg


:wave:
 
<DIR>The gun sight switch and the rheostat for the gun sight light has three positions, "ON," "OFF," and "ALT, alt is for the night version which will be green.

</DIR>
 
It should be stated that HUD's in WW2 weren't actually HUD's at all. They were reflective sights or, gyro controlled sights. There was no such thing as a collimated sight picture in any WW2 aircraft as that type of technology was invented much later.

The actual first HUD was invented by an RAF test pilot by the name of Mike Crosley, who, at the time, tried to sell it, but no one was buying thinking that the tech was useless... so, he let the patent lapse. Silly boy!

So, no, the HUD on the Hog will NOT be collimated nor will it be a HUD at all...

Just to clarify what collimate means : a collimated HUD will allow for the HUD symbology to be projected to appear as about 200 feet away. This allows the pilot to focus always on the outside. As it can take up to 1 second to focus in and out (close and far), and that one second could mean life or death, this system was implemented. As well, the idea behind it was too allow for the pilot moving his/her head from left to right and up and down and still be able to see the HUD symbology clearly. Though, in the real world, this isn't actually possible due to restrictions on lense technology, they do quite well if you don't move your head too much. In flight sims, doing the same thing is extremely difficult and causes a great deal of "pain"...

Aerosoft is the only company to be able to deliver one that actually works. (SO FAR!!!!)
 
I think Empeck asked about this feature:

[YOUTUBE]Blem3FlkaMc[/YOUTUBE] [YOUTUBE]NXsVg8F91t8[/YOUTUBE] [YOUTUBE]G7KvpWloagE[/YOUTUBE]

If the reflective sight didn't remain stationary regardless of pilots head position, aiming would be impossible without the secondary aiming cue in front of it. So I think they worked this way on every WWII fighter.[YOUTUBE][/YOUTUBE]
 
Exactly - some1 is right. As far as I know only A2A fighters include this feature, and of course, Aerosoft's F-16.
 
I'd post some pix if the net was uploading them... The deck, not really a deck, more like field privy.... couple of "boards" for your feet....

T.

Rgr. and the empty space under the pilots feet would collect dirt. I've read that some pilots got a face full of dirt during combat turning and burning!
 
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