How good is your AI?

Originally posted by Giant2111
B+Z if possible

I have tried "boom and zoom" but that doesn't explain that one little maneuver from the enemy aircraft and I'm hitting air but when I turn hard either way, go up, down, or sometimes even out of control and the enemy aircraft is still hitting me like he is either psychic or has laser guided bullets.
 
It does sound odd that you cant shake em off.Im flying the Alb.DIII and i must admit im having a hard time holding my own in a dogfight,i faired better in the D.II,feels like a sack o spuds is hanging off the tail!
But i can usually evade a tailsitter with some hefty rudderage and if space,head for the deck.
 
I have tried "boom and zoom" but that doesn't explain that one little maneuver from the enemy aircraft and I'm hitting air but when I turn hard either way, go up, down, or sometimes even out of control and the enemy aircraft is still hitting me like he is either psychic or has laser guided bullets.

Too my way of thinking, you can only . . Boom & Zoom . .when flying a SPAD, because it's the fastest Bird available. However in a turning battle it flat out stinks
 
I have tried "boom and zoom" but that doesn't explain that one little maneuver from the enemy aircraft and I'm hitting air but when I turn hard either way, go up, down, or sometimes even out of control and the enemy aircraft is still hitting me like he is either psychic or has laser guided bullets.

What is the distance,you open up fire usually? When I started with P3, I have had a hit percentage of less than 5%:redf:. I´m now in the mid 30th. That happend because I was to far away. I´m used to open up fire from distances WWII sims are known, 400ft (160m), Now I try to get below 100 ft (33m). I use "normal spread" on the gun accuracy. It helps alot to start with "tight spreading".

I had a good hit ratio, with the AlbD II, until Marek was jumped.
 
Originally posted by Giant2111
What is the distance,you open up fire usually? When I started with P3, I have had a hit percentage of less than 5%:redf:. I´m now in the mid 30th. That happend because I was to far away. I´m used to open up fire from distances WWII sims are known, 400ft (160m), Now I try to get below 100 ft (33m). I use "normal spread" on the gun accuracy. It helps alot to start with "tight spreading".

I also use normal spread and don't usually start shooting until they are quite close, that's when I can get close enough to one. About the only aircraft I don't have a problem with hitting is the DH2 but of course get too close to that and the rear gunner is tearing up my engine, but that is the way it should be. It's when the gunner is hitting me when I am below and in front of him that doesn't seem right as in my last campaign mission. I was actually about 50 yards below and 75 yards to the left and maybe 20 yards in front and the rear gunner was hitting me.
 
Quick suggestion for those who are getting out-maneuvered. Might be a stupid idea, but here goes.

Make sure your stick sensitivity is maxed out for every axis. I've got mine pegged, and I rarely get out-maneuvered...unless I'm flying a two-seater against a scout.


It just depends on the plane you are flying.

I gaurantee you will get shot down flying a Spad XIII and trying to turn with a Fokker DVII or DR1 in 1918 .....guaranteed.

The only way to survive the dogfight stated above is to boom and zoom...extend...come back...rinse and repeat...
 
OK guys - here is the solution:

It´s up to the date and therefore the plane you are flying with.

Tried a solo Fokker DVII for myself against 3 ACE Spad XIII. Killed the first one quite easily, tried to nail the second and have been shot by the third one...

Second try - got the first one again, but was shot down instantly by the other ones.

So a realistic explanation to me could be, that at the beginning of the war there were no good fighter pilots - where should they come from (there haven´t been any wars with air combat before!). Proceeding with the war, the pilots became better and better.

So for us "pros", who have fought in many wars :whistle: the beginning could be to easy....

Dam - Konrad Zuse should have been born a few years earlier and we Germans could have trained in sims for war :engel016:

Cheers & Prost

MadMonty

P.S.: How the hell can I unjam my gun - I think I need that key for now on...
 
No "unjam". If you shot to long burst, it will help, to give time, cause they are overheated. But sometimes, they are really stuck. then pray and run. Next time use short bursts.
 
Hello,
i think in reality an Albatros scout of any type would out-manoeuver any SE5, those were still shot down by Albatros planes on a regular basis in 1918 - if they would enter a dogfight. Regarding diving and maximum speed the SE5 was better, especially at higher altitudes, and with the improved Hispano-Suiza engine ("Wolseley-Viper").
However it seems it is not the case in Phase2, but maybe only due to the AI in phase2 ... i will try this when P3 is here ... oh the waiting :wave:
Greetings,
Catfish
 
Cat, how long shall we wait for a superior fighterpilot, doing duty for the Kaiser and the Vaterland?

Specially I would like to know how we will manage to take down SE5´s. I´ve had that earlier this day. It was hard, with an Alb DII, but I placed a few good rounds into him, then flak took my claim/kill.
 
Good thread, few thoughts.

First of all, many of us have been fighting this "war" for 15 years now so a lot of people have more sim stick time than Oswald and Manfred did real stick time combined. This may jade us towards what realistic AI actually shoud be. Most people who gravitate to the rather rare WW1 sim are diehards anyway who actually know why many pilots preffered the Pfalz DIII to the Albatross DV series. They know before hand every little trick to each craft and what to expect from them. As OVS said, the AI would have to be unrealistically qualified to have every enemy present a challange.
However, as Mk2 said, the plane is a big equalizer. Early in the war, I can sit on the back of virtually anyone with my N11, fearing only collisons or stalls as long as I check my six religiously. I dabbled with an American career late in the war and it is a different story. Most of us gravitate towards the turning furball style of fighting that we romanticize about WWI; to have the patience to complete an energy kill using the SPAD type fighters or even the SE5A is more of a challenge.

Once the patch is out and we see how the waypoint bug changes things, we may be able to come to a consensus on which way to go.

I have fun even when I lose. (Pay no attention to my foul mouth that would suggest otherwise. Rickenbacker was known for his colorful language!)

RR
 
Hello Giant,
i will have to wait for P3 to really judge the AI, or flight models. However it is not hard in P2 to shoot down SE5s with an Albatros.

They start to smoke pretty soon, losing radiator liquid (white puffs), or oil (black puffs) - but it does not seem to really affect them - they still fly on and on with running engines ... but never land in emergency situations, instead they circle until they crash. There really are some problems using CFS3 for OFF, and enemy AI along with planes rather crashing than landing is one of the major ones in my opinion. IF they land they will sure look for trees, and ignore free plains, grass and fields ..

Only problem with your Albatros is you will run out of ammunition if engaging flights of 6 SE5s - err i mean the problem is not running out of ammunition but running away with an Alb. as soon as that happens ... because sometimes there IS an SE5 heading your way, or following ...

Greetings,
Catfish
 
There are way to many variables - Albatros would generally be with greater numbers when it met Se5's. Se5 had 1.25 guns in effect not 2.
(97 rounds from the Lewis then wait for a break in a fight to reload that anyway!)

If the Albatros was more nimble too, with 1000 rounds and 2 guns, it would be waaay one sided. I think we have it right. Se5 was one of the best scouts of the war even for pilots with less experience.

Alb and Se5 were the bedrock we started with when designing OFF. We spent many a long time testing those to refine the feel and balance.
 
OK guys - here is the solution:

It´s up to the date and therefore the plane you are flying with.

Tried a solo Fokker DVII for myself against 3 ACE Spad XIII. Killed the first one quite easily, tried to nail the second and have been shot by the third one...

Second try - got the first one again, but was shot down instantly by the other ones.

So a realistic explanation to me could be, that at the beginning of the war there were no good fighter pilots - where should they come from (there haven´t been any wars with air combat before!). Proceeding with the war, the pilots became better and better.

So for us "pros", who have fought in many wars :whistle: the beginning could be to easy....

Dam - Konrad Zuse should have been born a few years earlier and we Germans could have trained in sims for war :engel016:

Cheers & Prost

MadMonty

P.S.: How the hell can I unjam my gun - I think I need that key for now on...

Now reverse it annd play the Spad in campaign and let me know.
 
Now reverse it annd play the Spad in campaign and let me know.
That's a good challenge. I set myself up in a Spad XIII on the ground scrambling against 3 ace Fokker DVIIF's. In two tries I couldn't even drop one of them. I got a few hits in, but with no room to dive, I couldn't get any seperation on them. Toast!
So I set it up again with me in a camel this time. I had them on the second try. By the time I was down to the last guy, I even had time for snapshots! :applause:
The planes make a difference and I found that visibility was a huge issue in the SPAD. Not it's lack of visibility, but just trying to keep an eye on everyone at the distances necessary for successful engagements. The plane models were just too small, even at 1900x1200 on a 25" monitor. I think until monitor resolutions get up to 4000 or 5000, flight sim combat games will always favor the turn and burners 'cause you get in close. Now with some wingmen to shake things up a little bit, things may have turned out differently!

RR
 
Back to the OP issue, I have found campaign AI to be generally appropriate, and certainly much better than P2. In big fights in 1917 I have been shot down by EA I did not see, as well as those I saw too late. If I have time to see an attacker coming, its not too hard to dodge them, depending on the mount, but that seems historically accurate.

Defensively the AI is inventive and active early on, but mistakes seem to happen once the fight goes on for more than a few turns. Zoom climbs lead to easy shots into the cockpit, and the EA occasionally turns tail at exactly the wrong time, giving you an easy shot from behind. A damaged EA will lose all interest in offense, but that seems understandable.

The only qualms I've had with the AI are that once you gat an EA to start thinking defensively, they tend to stay that way and are not quick to jump back to attack if they gain an advantage.

Some craft specifi AI issues are notable, such as the Halberstat's AI seeming to be unaware that the plane was underpowered, but all in all, these are minor issues in a great sim that is fun, challenging and immersive.
 
There are way to many variables - Albatros would generally be with greater numbers when it met Se5's. Se5 had 1.25 guns in effect not 2.
(97 rounds from the Lewis then wait for a break in a fight to reload that anyway!)

If the Albatros was more nimble too, with 1000 rounds and 2 guns, it would be waaay one sided. I think we have it right. Se5 was one of the best scouts of the war even for pilots with less experience.

Alb and Se5 were the bedrock we started with when designing OFF. We spent many a long time testing those to refine the feel and balance.

For me, and that is my personal opinion, the difference between these crafts are very well modelled. Its good not to have a "superior fighter". So you have to figure out, how to make your move on the opponent.
 
Very interesting post for those who, like me were thinking about buying that game...
I must admit i was a bit affrad of the IA accuracy i've seen on the video previously realeased. IA seem deadly even at very long range. Like someone say so in this post, WWI machine guns were efficient and accurate only at very short distance (comparing to WW2 or modern aerial guns). Guynemer said once "Pour descendre un avion enemi, vous devez lui rentrer dedans!" ( aproximate translation : "to shoot down an enemy plane, you should bump into it!")
Others said something like :"when you think you're close enough, get closer!".

Is the accuracy (or the firing range) of IA a parameter you can modify in OFF3?
 
None of I know until now. But you will expierience first hand, when you have an ace or a rookie sitting at your back:jump:
 
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