How to Add Static Planes to Carriers?

CrisGer

Charter Member
We have static models of most common USN and IJN planes with wings folded to add to carriers but there are no instructions as how to add them. When I tried to add them to the ships, the ships just sailed away from underneath them. Can anyone help out on this please? it would add greatly to the realism of task forces to have the planes on deck, they just look silly with nothing on board ....

thanks for any help on this.
 
Planes on Deck

From the B24 Guy Files:

Carrier Multi-Aircraft Take Off Tutorial.

This process will place a virtual runway over the flight deck of the aircraft carrier, and allow wingmen or groups of AI aircraft, to populate or take off, from the carrier deck.

To make things easy, I created a new airbase in the airbase.dat file, (located in the CFS2\INFO folder.).

1. Create entry in airbase.dat file.

(You can have more then one just increase xxx numbers and change name)

Here is Data for the Airbases.dat file. Fill in the XXX with the next numbers in sequence and do not delete the little square eof marker.

[runway.xxx]
id=xxxx
name=Fake runway one
heading=40
allegiance=0
units_across=1
base_lat=N6* 8.70'
base_lon=E135* 4.68'
base_alt=+64
takeoff_start_pos=28,0
takeoff_stop_pos=1600,200
landing_start_pos=5000,350
landing_touchdown_pos=5,0
landing_stop_pos=150,0

2. Build mission with yourself taking off from carrier.(Start with two wingmen)
(Make sure starting speed of carrier is zero.)

(Try to make the starting heading of the Carrier either North, South, East ,or West.)

This will make things easier when you decide to advance from here.

3. Fly mission, PAUSE, then Hit Shift-Z, and write down starting info. IE- lat, lon, alt, heading.

4. Exit mission Builder.

5. Edit the new "Fake runway one" airbase entry that you placed in the "airbase.dat" file. (use data from step 3)

6. Restart mission builder and load mission.

7. Change takeoff from "Name of Carrier" to "Fake runway one" airbase.

8. Save and Exit

9. Enjoy

Note: If the carrier speed is greater than 20 knts. your wingmen will start their takeoff roll as soon as you start your engine.


B24Guy

P.S. I some how left out the allegiance=0 section of the airbase entry. I hope this has not caused anyone any problems.

~~~~~~~~~~~~~~~~~~~~~~~~~~
This is from an ANCIENT pre-SOH crash file - see if it works for your purposes !
SC

:kilroy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
wow thanks, i had no idea this was the way to do it, i was expecting some way to harden the deck to attach objects...if this will allow one to populate the ship with a full deck load of planes that is what i am seeking indeed.

so this new runway established on the ship will move with it no matter how it turns?

and can one dispose the wing men in a formation such as fore and aft so as to locate say up to 15 to 20 planes in rows somehow? that is my goal....to set up planes as they were disposed underway from base to action....but thanks so much for this, another intriguing aspect of CFS2:salute:

scaled.php
 
Twilight Zone

Hi Chris;

Don't shoot the messenger - I haven't had the need to even TRY this technique.

In my Freshman days of SOH CFS2 [
Lurker, Junior Classman:icon_lol:] I copied Almost EVERYTHING that the more learned members of our Basement ever suggested for future reference. A lot of it is waiting for me to compile some Winter when I can't get out past the snow mountain in my driveway... There are others here with better compilations, BTW - I just happened to answer first.

This one just happened to catch my eye the other week and I remembered it when you asked. When it works [and, since the advice came from The B24 Guy, I have no doubt it will] please do us all a favor and
DOCUMENT THE PROCESS for reporting here so that we can all share in the knowledge ?

Thanks and good flying !
:wavey:
SC
:kilroy:
 
OK thanks and no i did not mean at all to threaten the messenger lol...i am eager to try it, i will trot out some of my carriers and try it out soon and promise to report back.

I am hopeful indeed...thanks again and thanks for keeping copies of things...it helps a LOT.:salute:
 
I did have some older info on this and have set it up in the past. The reason why they are staying put is because you have to place the aircraft in the same position on deck from WAYPOINT TO WAYPOINT. Then they will move with the carrier.
 
ah? so you have to go in at each way point and place them again? that makes sense....thanks a lot of sharing that.
 
OK, wer have them moving from place to place with the carrier but how about aircraft takingoff before and after you do and landing before and after you do?
 
I never got around to that B. I just set up my own little practice attack loaded carrier mission. Just had a stack of aeroplanes on deck so I could try dropping some bombs in the middle of them...they really go off to, from what I can remember.
 
Can someone explane in more detail how you get the AI aircraft set on the carrier deck and then move then on the carrier so that they stay in the same position as the carrier moves.I can take The B24 Guys static aircraft and jack them up to the hight of the carrier deck,but getting them to move along with the carrier and stay parked on the deck but still move with the carrier is impossible. The reason is that when using the MB, unless you edit the mission file, has a minimum airspeed and alt.Thies are different for each plane type.In the MB the lowest I have ever been able to get them is 56ft. at about 120kts when building a mission.The problem is you can`t in the MB slow the AI aircraft down slow enough to match the speed of the carrier or bring the AI aircraft low enough to put them on the carrier deck using the MB when building a mission.I sure would like to find a fix for this problem.
 
I remember you do have to text edit the 'mis' file with something like notepad. Been checking through my old achives for the instructions but can't find them. Attached is a mis file I set up for the "A6M2_zero_Static"....only 1 plane loaded on deck in this one. Seperate 'aircraft' folder for this zero.

Edit: Don't think this particular file works right.
 
I belive there is a way it can be done but I would need someone that can work with air and ship files inorder to test my idea. if my idea works then you don`t have to edit any files.
 
thank you looks like we are getting closer and closer to the solution, I am glad to have so much great help on this as it appears to be complex but workable. Thanks again for all the helping hands.:salute:

I am seeking to achieve something close to this:

scaled.php


which was how task forces really looked en route
 
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