....also you may have to move the [HARDPOINTS] mounts.
Absolutely right.
Third party, non-stock weapons 98% of the times do not share the same position as the stock ones. Replacing them always entails hardpoint adjustments.
Here's how you go about it:
[HARDPOINTS]
mount.0=
0.5, -1.0, 1.5
mount.1=
-0.5, -1.0, 1.5
first digit group after the = sign -> distance from longitudinal centreline of the aircraft. Increasing this figure moves the weapon to the right, decreasing it moves it to the left. In the above example mount.1 is placed in the same position, opposite side (- minus sign), of mount.0. It usually means bombs.
second digit group after the first comma -> height. Increasing this figure raises the weapon, decreasing it lowers the weapon.
third digit group after the second comma -> forward/backward. Increasing this figure moves the weapon forward, decreasing it moves the weapon backward.
It's a trial-and-error procedure, as with almost anything else in CFS2. Go by increments/decrements of 0.5 until you find the desired spot, you have almost no limits to the number of decimals after the decimal point. I do not exceed 3 decimals, or x.xxx.
Dbolt's U.S. Enhanced Weapons v.2 lay pretty close to the stock hardpoints, yet they need a little adjustment. Dbolt himself tells in his readme how the adjustments should be carried out. Not all of the addon weapon designers provided adjustment figures, but most of them did.
Bottom line, always read the readme files!
Have fun!
KH 