Unlocking Stock MB items
I've done some experiment mission writings in the CFS3 expansions which has me wondering.
I'm aware of the availability of added facilities on some websites and etc. but my question is :
Are there more objects and etc, in the stock game, that are not represented in the stock MB?
That is, if so, should I be able to "unlock them", or include them on my end, would they then be
seen by others in multiplayer without having to install, and or edit anything in their programs?
I guess one answer to this is by "hand edit inclusion" in the .xml's I write using "stand ins"...
Oh, and if I did install those "available objects", would my hosting with them for someone who
doesn't have them work the same way as only the host needs the mission file for the session?
Obviously this doesn't concern aircraft, scenery, or effects, just the custom facilities and
objects that are downloadable from various websites. Anyone have experience with that?
I'm going back to revisit Stock CFS3 Mission writing with the interest in how well it can perform
now that we have computers several times over the "Recommended System Requirements",
without the nosebleed 2048 this and super fantastic that involved, yet having everything that
can be achieved with the Stock CFS3 program included, for multiplayer games efficiency.
As I will be experimenting with this, if I answer my own questions, I'll detail it for others here.