Roger
Senior Administrator
I've set up a couple of .bat files to easily switch between a Dx9 and a Dx10 Fsx.cfg (I don't want to leave my port-overs for ever) but it's looking like I'll have to change some Nvidia Inspector settings (which can't differentiate between FsX Dx9 and Dx10).
When I first used the Dx10 version of the FsX.cfg (my Dx9 cfg with the Dx10 preview changed from 0 to 1) the screen resolution had changed to a lower setting and AA was unchecked and Anisotropic had changed to bi-linear. I changed these settings back to my usual screen res, AA on and Anisotropic replaced Bi-linear. The results were greatly improved and AA was working as long as it was checked in FsX. I then added the Dx10 Shader mod by Steve Parsons as described elesewhere which does remove the flashing runways. Now to tune Nvidia Inspector and here's the problem, I still can't get the AA to look as good as I had it under Dx9.
Any thoughts from our Dx10ers?
When I first used the Dx10 version of the FsX.cfg (my Dx9 cfg with the Dx10 preview changed from 0 to 1) the screen resolution had changed to a lower setting and AA was unchecked and Anisotropic had changed to bi-linear. I changed these settings back to my usual screen res, AA on and Anisotropic replaced Bi-linear. The results were greatly improved and AA was working as long as it was checked in FsX. I then added the Dx10 Shader mod by Steve Parsons as described elesewhere which does remove the flashing runways. Now to tune Nvidia Inspector and here's the problem, I still can't get the AA to look as good as I had it under Dx9.
Any thoughts from our Dx10ers?