How to make Direct X 10 preview work

Roger

Senior Administrator
I've set up a couple of .bat files to easily switch between a Dx9 and a Dx10 Fsx.cfg (I don't want to leave my port-overs for ever) but it's looking like I'll have to change some Nvidia Inspector settings (which can't differentiate between FsX Dx9 and Dx10).
When I first used the Dx10 version of the FsX.cfg (my Dx9 cfg with the Dx10 preview changed from 0 to 1) the screen resolution had changed to a lower setting and AA was unchecked and Anisotropic had changed to bi-linear. I changed these settings back to my usual screen res, AA on and Anisotropic replaced Bi-linear. The results were greatly improved and AA was working as long as it was checked in FsX. I then added the Dx10 Shader mod by Steve Parsons as described elesewhere which does remove the flashing runways. Now to tune Nvidia Inspector and here's the problem, I still can't get the AA to look as good as I had it under Dx9.
Any thoughts from our Dx10ers?
 
Ok, with a little help from a thread on Avsim here are several screenshots of aircraft that need good AA to help with jaggies. Frames seem a little faster but the view when panning is much more fluid. I like it so far:engel016:

dx10-2012-1.jpg


dx10-2012-2.jpg


dx10-2012-3.jpg


dx10-2012-4.jpg
 
After years of trying to use the DX10 mode I have finally done it today. Before, after checking the DX10 mode I would get a black screen, but could hear the sim running. Unchecking it would not restore it back and I always had to end up deleting my FSX cfg file. It occurred to me that maybe the resolution changed and I made the corrections you mentioned above and now everything works well. In the very short time I had to try it out I do notice the more fluid panning you mentioned. I can't wait to see what other benefits there are to DX10. What should I be looking for?
 
After years of trying to use the DX10 mode I have finally done it today. Before, after checking the DX10 mode I would get a black screen, but could hear the sim running. Unchecking it would not restore it back and I always had to end up deleting my FSX cfg file. It occurred to me that maybe the resolution changed and I made the corrections you mentioned above and now everything works well. In the very short time I had to try it out I do notice the more fluid panning you mentioned. I can't wait to see what other benefits there are to DX10. What should I be looking for?

If you use Nvidia Inspector check the Avsim thread above. The settings there (the screenshot of the NI settings) made all the difference to curing the jaggies, but for me the main thing is the fluidity of the sim - no little jumps and hiccups.
 
The only downside for me is the changes I had to make in Invidia Inspector. I'm not sure how Dx9 will look with these new settings. If anyone knows a way to have two NI settings for FsX please let me know.
 
Hey Roger, I tired out the DX10 tweaks too. Before I had the usual suspects of DX10 preview issues. After trying Steve's DX10 fixes, most things have been fixed. I only seem to have AA issues on the startup selection screen. Once flying everything is fine. Night time rain still looks like flying through hyperspace, and airport beacons are a little on the over bright side, but otherwise, all the other issues seemed resolved. It is nice having graphics improved in general and better frame rates.

Cheers
TJ
 
I knew it was too good to be true. I just installed the external FPS limiter and now FSX minimizes on startup and won't come back up with any keyboard input. I feel like I got the rug pulled out from under me. My vid card is an ATI 5870 so I don't think NVIDIA stuff will work for me. Any ideas on how to get rid of this external FPS limiter crap so I can enjoy FSX again?
 
Scratch, I find that internally limiting frame rates works best. I stopped using external limiters a while back when it was confirmed that they tend to increase the blurries and that's high on my list of wants.
If you want to go back to Dx9 just change the FsX.cfg under [Graphics] to D3D10=0
 
Regarding exterior lighting, nav, taxi and landing the results are variable. The default aircraft seem best with A2A Shockwave lights: various other light fx giving variable results, with lights disappearing at different viewing angles. The default C172 with A2A lights, seems to give reliable results over a wide area of viewing.

dx10-2012-12.jpg
 
Scratch, I find that internally limiting frame rates works best. I stopped using external limiters a while back when it was confirmed that they tend to increase the blurries and that's high on my list of wants.
If you want to go back to Dx9 just change the FsX.cfg under [Graphics] to D3D10=0

Thanks Roger, I exterminated that program with extreme prejudice and found out that it had sent FSX to a monitor that I didn't have. I reset my primary monitor in CCC and got everything back front and center. I also moved the in game fps slider to unlimited and the smoothness is the best I have ever seen. I'm really liking DX10 so far.
 
Thanks Moe, and I'm glad to hear you're sorted Scratch!

Here's a surprise...Manuele's Ansaldo is an Fs9 port-over....I've no idea why the textures show (99% of Fs9 model textures show as white) but they do...

dx10-2012-13.jpg
 
.... Now to tune Nvidia Inspector and here's the problem, I still can't get the AA to look as good as I had it under Dx9.
Any thoughts from our Dx10ers?

Roger, what exactly does nVidia Inspector do for your FSX ?.... I tried it once and got into a heap of trouble, so much that i did system restore and was happy to see everything back to normal again. (have to say that i don't understand half of all these settings in nvidia inspector... ) I only use Bojote's cfg tweaks, external fps limiter and DX10 shaders patch and it's the best and most enjoyable FSX i have ever had. ( i figure when using DX10 the external fps limiter doesn't work anymore. I do start-up FSX thru it but fps goes way passed the 30 fps that the external limiter is setup for and stays there when i use DX9 ) With DX10 plus shaders patch AA and AF work just as good as they do with DX9. ( i use W7/64 with i7 x980 3.33GHZ, GF GTX480, 12GB 1600MHz Tri Channel memory)

Using DX10 now, apart from a much better looking and performing FSX i also got rid of another annoying problem: mostly FSX would crash when switching from window mode to full screen. No more !

Btw, i wonder, what exactly is wrong with the screenies you posted regarding AA ?.... That IS with DX10, right ?... :cool:

Btw(2), i also still use that great yellow Hawker Fury as a scenery viewer. Did you notice ( in DX10 ) that the 'old' Fury does feature VC shadowing ( which looks great now with the shaders patch ! ) and the brandnew Waco does not ?.... I shall have to speak to the Alabeo boys again.... Very grateful for the first patch though, lighted radios look fine now !

Btw(3), nice screenies ! :cool: That Orbx New Zealand you're flying over ?....

cheers,
jan
 
Here's a surprise...Manuele's Ansaldo is an Fs9 port-over....I've no idea why the textures show (99% of Fs9 model textures show as white) but they do...

Roger, check the Ansaldo textures against those of FS9 models that turn up white. Could be that the latter are BMP 32bit and the Ansaldo's are DDS ?.... If that's true most FS9 port-over textures could be made to work in DX10 by converting to DDS. Maybe....
 
Ah lots of questions Jan:jump:

After your post in the Waco thread I decided to give Dx10 another chance. Nvidia Inspector gave me the opportunity to fine tune the graphics card and the Avsim thread made it even better. It tells us that the old adage that "Dx10 is broken and jaggies persist as AA cannot be applied in Dx10 mode" etc. is rubbish and Dx10 with Steve Parson's shaders is a very viable alternative to Dx9.
All the screenies I took were after adding Steve Parsons shaders and adjusting Nvidia Inspector as per the Avsim thread mentioned above. So I am convinced that Dx10 in FsX can work, giving fluid panning and a few extra frames.
The downsides are no tool tips in vc, variable visibility of external lights and the fact that Nvidia Inspector doesn't seem able to have separate profiles for Dx9 and Dx10.
Oh and the scenery is ORBX PNW.
 
Roger, check the Ansaldo textures against those of FS9 models that turn up white. Could be that the latter are BMP 32bit and the Ansaldo's are DDS ?.... If that's true most FS9 port-over textures could be made to work in DX10 by converting to DDS. Maybe....

Ah if only...I did a lot of experimenting back in 2008 and the vast majority of Fs9 aircraft textures were white. None of the Fs9 aircraft used .dds textures (although I did convert some to no effect). There is a payware FsX converter program available but converted .mdl/textures lost all alpha channel enhancements so they were all matt. Whatever Manuele did by accident is a mystery.
 
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