How to make Direct X 10 preview work

Hey Roger, I tired out the DX10 tweaks too. Before I had the usual suspects of DX10 preview issues. After trying Steve's DX10 fixes, most things have been fixed. I only seem to have AA issues on the startup selection screen. Once flying everything is fine. Night time rain still looks like flying through hyperspace, and airport beacons are a little on the over bright side, but otherwise, all the other issues seemed resolved. It is nice having graphics improved in general and better frame rates.

Cheers
TJ
Exactly the same here. The preview window looks like there's no AA but in sim it looks fine.
 
Just noticed that Avsim has a new Dx10 forum. Will be worth a look and maybe we can add to this thread from some of their experiments.
 
The only downside for me is the changes I had to make in Invidia Inspector. I'm not sure how Dx9 will look with these new settings. If anyone knows a way to have two NI settings for FsX please let me know.
Yea, that is the downside for me Roger. I've never been much impressed with DX10, always seemed like much ado about nothing and since I use Nick's settings for NI exclusively I don't really care to mess with them, but if there was a way to have two settings, that would be a reason at least to give DX10 and the tweaks discussed here a shot.:salute:
 
Yea, that is the downside for me Roger. I've never been much impressed with DX10, always seemed like much ado about nothing and since I use Nick's settings for NI exclusively I don't really care to mess with them, but if there was a way to have two settings, that would be a reason at least to give DX10 and the tweaks discussed here a shot.:salute:

I hadn't tried Dx10 for 2 or 3 years but with more complex aircraft models I was getting artifacts and jerky movements in Dx10 with no hope of a new pc for a year or two I decided to give it a try and was blown away by the smoothness and fluidity I got. I'm sticking with it for my FsX native aircraft and will use Dx9 when I want to fly port-overs.
 
Ah if only...I did a lot of experimenting back in 2008 and the vast majority of Fs9 aircraft textures were white. None of the Fs9 aircraft used .dds textures (although I did convert some to no effect). There is a payware FsX converter program available but converted .mdl/textures lost all alpha channel enhancements so they were all matt. Whatever Manuele did by accident is a mystery.

Ahh...Ok, bummer....

I did some experimenting with our ol' FS9 Sabre. Turns up white too. However the textures for the wheels and complete VC do show up....


View attachment 72282

I think i have to come to the conclusion that FSX DX10 doesn't like tea... :)

Can you check if the Ansaldo's external textures have the famous ' _t ' extension behind their names ?..... If not than ' _t ' must be the culprit.

I believe it's possible thru a hex editor to remove '_t ' from any texture names in a givin mdl file. If then removed from the actual texture names as well they will probabely show up in FSX DX10 again. ' _t ' extension is still used by some native FSX models but causes no problem with FSX DX10 because the model is exported via the FSX exporter where the FS9 port-overs have been exported thru the old FS9 exporter.

If my theory works than atleast all port-over textures can be made to show up again in DX10.

Btw, in my DX10 VC's tooltips do still show up fine:

View attachment 72283

Sometimes, for some mysterious reason, FSX turns 'show tooltips' off. Always make sure it's turned on... :)

And thanks for the Nvidia Inspector tips and Avsim thread. I might try and give it another go although i'm very happy with my FSX performance as it is now.

Roger on Orbx PNW :)

cheers,
jan
 
This gives me a idea to try Milton's DHC7. Roger thanks for the link to the DX10 article. Loads of info and very useful. I have this backup FSX computer purring now.
 
Nvidia Inspector

Why not create two .nip profiles, one for DX9 and one for DX10? eg... here's the DX10 one..
You can then import and apply the required file into NI before starting up FSX
 
Why not create two .nip profiles, one for DX9 and one for DX10? eg... here's the DX10 one..
You can then import and apply the required file into NI before starting up FSX

I for one just do not have the fortitude to mess around with my FSX / Nvidia 'relationship' this way - the ensuing oscillations of me trying to figure out what went wrong when "why the hell is it doing THAT!"
and the F-WORD are being shouted by me...at my rig...when I upset the delicate, fragile balance of power in the ecosystem that is FSX and its .cfg and my Nvidia Inspector profile...

I just don't have that kind of brass anymore...
 
I don't understand at all what happened here, I decided to try out the Shader 3 file. I altered the FSX.cfg to allow the DX10 preview. Ran the setup for the shader 3. Ran FSX, few tweaks were needed once in the sim as the screen resolution had dropped down and one or two other things (AA & clouds). Set a flight in my local area where with all the addons I ususally get about 10-12 fps. I was stunned, I was getting 60-65 fps with various a/c. It seems to have ignored the Limiter. But uh-oh the old favs like the BAC 1-11 were now white as was a known issue. I could not tolerate that so I came out the sim altered the fsx.cfg back the way it was. I did not uninstall the settings of the shader3 file. I reloaded the sim, the white a/c were now normal again and wow the fps while not stellar were now in the 20's. And the smoothness was great.

edit - I use an ATi 6870 by Sapphire btw.
 
Jan, Manuele's Ansaldo has quite a few _t textures. I was given to understand that mdl material has a lot to do with the Dx10 textures showing.
 
More subtle modding in NI. 4x Sparse Grid Supersampling upped to 8x Sparse Grid Supersampling.

dx10-2012-15.jpg


dx10-2012-16.jpg
 
To those with hi-end rigs these shots with Fps shown, will mean little or nothing but to me Dx10 with Steve Parsons Dx10 shader modifications makes for a most pleasurable alternative. Most if not all of the Dx10 issues left uncorrected as the Aces were given their cards, have been addressed by Steve's Dx10 shader fixes making Dx10 a very viable alternative to my stuttery, jumpy FsX Dx9 with flashing ground textures.
 
thanks for posting about all the fixes to DX10, Roger - with this info I was able to make it work and now have locked frames @ 30 with zero stutter - rock solid smooth constant 30FPS

..coolest thing since Flight
 
thanks for posting about all the fixes to DX10, Roger - with this info I was able to make it work and now have locked frames @ 30 with zero stutter - rock solid smooth constant 30FPS

..coolest thing since Flight

Glad you took the plunge!:engel016:
I'm pretty well committed to Dx10 preview now with the new shaders. There are still a few anomalies and some payware companies still offer "uncheck Dx10 preview" as a solution to Fs9 objects not working in Dx10. As more and more people see that their pc can perform so much better with Dx10 preview then those payware companies will have to take note.
I keep popping back to the Avsim Dx10 forum and seeing what additional information and tweaks are offered. The issue for some is that you have to throw away your Dx9 settings (especially where Nvidia Inspector is concerned) but a print screen of your previous settings and saved with Paint is all you need to be able to revert back.
 
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