how to make glass transparent

Shaded glass

Peperez's solution is the simplest.

However if you want to represent the existence of glass you can take advantage of the fact that CFS2 will use DXT3 alpha channels as transparency. The darker the alpha channel the more transparent, white is totally opaque, black is totally transparent.
Import the glass texture into DXTBMP and then play around with the alpha channel until you get the degree of transparency you want.

Gavin
 
well i've managed to replace the glass texture and it worked fine.

I have a question about the panel. how do you make adjust the gunsight so it is in view?
 
Depending if you want to adjust in 2D or VC version

In 2D version, open the panel.cfg file, and modify the values in the VIEW_FORWARD_DIR line
[VIEWS]
view_forward_WINDOWS=MAIN_PANEL,
VIEW_FORWARD_ZOOM=0.5
VIEW_FORWARD_DIR=4.8, 0.0, 0.0

I never remember which one, but one value stands for vertical position, one for lateral, and one for
position for longitudinal position of eyepoint

In VC version, open aircraft .cfg file, and adjust eyepoint by changing values (same process)
[Views]
eyepoint=-1.85,0.000000,1.75

Last option is to use Aim-it programm, and adjust the vertical elevation of all forward-firing guns, which will modify both 2D and VC vision, with guns firing up- or downward
 
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