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Howard 350 - strange texture issue

expat

Charter Member
Not sure it looked like this before. Running P3Dv4.5 with HDR lighting - that may have something to do with it. Have messed around with alpha textures. Also appears on the rear part of the nacelles as well as the flaps.

web hosting images free
 
Not sure it looked like this before. Running P3Dv4.5 with HDR lighting - that may have something to do with it. Have messed around with alpha textures. Also appears on the rear part of the nacelles as well as the flaps.

web hosting images free

expat,

RE: flaps - for whatever reason, the bottom of those flaps are mapped to the top of the wing, and the flaps_t bmp does not have a spec or bump map like the rest of the wing, and therefore contains no assigned Fresnel ramp. That may answer that question.

RE: Spinners - everything looks fine there in the modeled material/texture assignments. You may be able to adjust that by modifying the spinner_t_spec.bmp. Not sure though.

Milton
 
Resolved

Just to follow up, in the end it was a tweak necessary to the shaders programme I use (freeware "tomatoshade" - it's great) that solved the texture issue. Had to turn off the app applying to the aircraft, but leave it working for the land and sky which still makes a huge difference in P3Dv4.

Just to add that the cabin lighting on this ship looks great when viewed from the outside at night!
 
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