There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.
If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.
Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.
The Staff of SOH
Yes and no.My question is will all those most excellent Navy F4 repaints that were done for the F4E series work with this F4J/S series?
If so, then Woooo Hooooo!!!!!
I know there were a lot of 'em done and offered here using the F4E series and masking them as Navy/Marine version and they really look nice, I just
would like to see if they will work with this new series.
BTW, was afterburner effect (Flames) incorporated into this F4J/S series; I did not see any flames shooting out the turkey feathers when I went
max smoke.....![]()
BTW, was afterburner effect (Flames) incorporated into this F4J/S series; I did not see any flames shooting out the turkey feathers when I went
max smoke.....![]()
Hi,
As well, please be aware that the S had smokeless engines.
Thank you.
Kat.
Be sure you use the ACM to put the afterburner control with your throttle. I didn't see any flames during testing until I changed the entry in the ACM.
Just doing a little experimenting and I was able to convert one of the RAF paints to the new "J" model. In order to properly show the RWR unit and tail ailerons (?), there is an additional texture file needed - raf.dds. Otherwise it looks fine without the RWR unit.Hi all,
Just thought I'd post this in case anyone is having problems converting the RAF/RN paints I did for use with the J/S models. Yes it isn't straightforward because all the texture files have new names. If you look at any texture folder in the F-4J folder you see that, for instance F4E_1_ext, is now called F4E_S_J_1_ext_diffuse. ALL the main external files (F4E_S_J_1_ext_diffuse to F4E_S_J_12_ext_diffuse) have to be renamed. The same goes for the F-4S folder. The F-4J's delivered to 74 Sqdn. were effectively to F-4S standard so I should put at least these in the F-4S folder then you can get the formation lights (slimes) to show, though the tail one is too far forward for the RAF version afaict. I would rename and retain the -spec file for the later iteration of ZE361 because the radome is certainly much duller in the photos I worked from. Lastly none of my paints need the later RWR box on the fin; I'm going to do a 64 Sqdn (228 OCU) bird in grey with a box, together with some more later camo ones - possibly -if I can get the time.....!
Hope this helps
Is it here were you make the AB work? What is INS Alignment time?
![]()
gray eagle, not seeing your pic? You can adjust the INS alignment time in the desktop ACM, or wait about 10mins.
BTW: I did not see a users manual or could find it. I did find one PDF on the ACM Panel.
Each of the two aircraft folders have document subfolders. There are three manuals in the "J" and only one in the "S". The ACM manual is copied in both.BTW: I did not see a users manual or could find it. I did find one PDF on the ACM Panel.
I think you must of been reading my mind.But having been assigned to VF-154 during the Viet-Nam campaign, I remember the smoke abatement system incorporated back then.
Before that, they were notorious for leaving smoke contrails (A dead give away to the enemy ). A subsequent power plant change (PPC) fixed that![]()
Hi all,
Just thought I'd post this in case anyone is having problems converting the RAF/RN paints I did for use with the J/S models. Yes it isn't straightforward because all the texture files have new names. If you look at any texture folder in the F-4J folder you see that, for instance F4E_1_ext, is now called F4E_S_J_1_ext_diffuse. ALL the main external files (F4E_S_J_1_ext_diffuse to F4E_S_J_12_ext_diffuse) have to be renamed. The same goes for the F-4S folder. The F-4J's delivered to 74 Sqdn. were effectively to F-4S standard so I should put at least these in the F-4S folder then you can get the formation lights (slimes) to show, though the tail one is too far forward for the RAF version afaict. I would rename and retain the -spec file for the later iteration of ZE361 because the radome is certainly much duller in the photos I worked from. Lastly none of my paints need the later RWR box on the fin; I'm going to do a 64 Sqdn (228 OCU) bird in grey with a box, together with some more later camo ones - possibly -if I can get the time.....!
Hope this helps