• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

HU: New F-106A Delta Dart by Rob Richardson

Sexy Six , try and catch me if you can

Rob Richardson and his brilliant 106 Again following SeanTK's HU over at NZFF
1Custom-138.jpg

3Custom-115.jpg

2Custom-127.jpg

4Custom-93.jpg

:cost1:.....:cool:

EDIT : Just shows you how Quick it is , as pointed out , were already in February :bump:
 
I believe the F-102 and F-106 had pretty bad reflections off the inside of the flat front canopy sides. The splitter eliminated light entering from one side reflecting off the inside of the opposite canopy glass (once again - I believe that's the case).

That makes sense; thanks for explaining!
 
Having fun with this Delta Jet, a bit of a learning curve, and loving having a Montana ANG livery for it ... Mike :jump:
 
Thank you for all the beautiful screenshots, makes the model look really good!
Try as I might I never seem to be able to take a good shot of anything in FS, its a knack I suppose that, unfortunately, I don't have.
There are a few facts about the “Six” that I find amazing, firstly only 277 A models were built, although when the “Reds” started to overfly Alaska
In the early sixties the idea of opening up the production line again was put forward.
First delivered in late 1959 it was still flying with NASA as late as 1998!
39 years! Good value for tax payers money for an aircraft of this complexity.
Over 70 feet long, BIG!
With external tanks it could carry over 2000 us gals of fuel!
Take a look at the link below.
http://en.wikipedia.org/wiki/Convair_F-106_Delta_Dart
 
Have not had a chance to install but have looked at the d/l.

At which Alaska airbase is the included saved flight located?
 
Thanks Rob, what a lovely model! I'm thoroughly enjoying it. :guinness:

I like the flight model, it feels good. The only thing is that I don't get much of a reaction at the stall speed of around 150 knots when landing. In fact I can actually get the 6 to float above the runway all the way down to 80 knots. Is there anyone who knows how to deal with this?

It is just that this plane is so nice I would love to have an even better FDE (sorry if I sound fussy).

The F-106 had very special and quite extreme dynamics, I was thinking it could make an exciting challenge for one of the FD gurus... :jump:

Owen.
 
Bravo, Rob!!

Will take a look tonight after work, for sure.

Have many fond memories in the Alphasim model, which I may still keep, if only for the B two seat model. Still, time marches on, and this model raises the bar for sure. Among the myriad (and not a single low-vis - hurray!!) schemes out there, I thought I'd post this unique NASA airframe, which as Rob points out, was one of the last uses of this aircraft in a set of unique tow-launch vehicle experiments.

EC97-44357-9.jpg


Details of the test programme here: http://www.nasa.gov/centers/dryden/history/pastprojects/Eclipse/index.html .

Thanks again, Rob!

DL
 
Thanks Rob, what a lovely model! I'm thoroughly enjoying it. :guinness:

I like the flight model, it feels good. The only thing is that I don't get much of a reaction at the stall speed of around 150 knots when landing. In fact I can actually get the 6 to float above the runway all the way down to 80 knots. Is there anyone who knows how to deal with this?

It is just that this plane is so nice I would love to have an even better FDE (sorry if I sound fussy).

The F-106 had very special and quite extreme dynamics, I was thinking it could make an exciting challenge for one of the FD gurus... :jump:

Owen.
This has always been a problem in FS expecially with delta wing aircraft which should go all wonky and fall out of the sky when you go too slow. The way I've always dealt with it is to simply not go that slow. If my speed over the barrier is supposed to be 180 with a touchdown of 160 then that's what I fly. Sure I can go much slower and the game will let me but where's the fun in that? If someone comes up with a flight model for a delta wing that can do Mach 2+ but go to crap below 160 kts then I'm already standing in line for it.

One thing about this new Dart that I find exciting as a repainter is that Rob has chosen to model the one piece blown canopy. The Alphasim one was supposed to be a late model originally and I painted all the A model textures for that. Then it got switched to the older two-piece and I had to scramble and come up with new schemes and shift some to be used on the B model just before release. So this is very cool.
:ernae:
 
This has always been a problem in FS expecially with delta wing aircraft which should go all wonky and fall out of the sky when you go too slow. The way I've always dealt with it is to simply not go that slow. If my speed over the barrier is supposed to be 180 with a touchdown of 160 then that's what I fly. Sure I can go much slower and the game will let me but where's the fun in that? If someone comes up with a flight model for a delta wing that can do Mach 2+ but go to crap below 160 kts then I'm already standing in line for it.

One thing about this new Dart that I find exciting as a repainter is that Rob has chosen to model the one piece blown canopy. The Alphasim one was supposed to be a late model originally and I painted all the A model textures for that. Then it got switched to the older two-piece and I had to scramble and come up with new schemes and shift some to be used on the B model just before release. So this is very cool.
:ernae:

That's exactly how I deal with it too - FS needs Suspension of Disbelief!;) And as I said, the FDE is already very enjoyable.

It's true I can't think of an fsx delta that will enter a vicious stall. I realise what I'm suggesting is "a bit rich" - to be honest with you I'm trying my luck really. :redface:
One fast landing jet with a particularly good FDE is the Milviz T-38, but it isn't a delta.
But I do hope those who have Knowledge will keep pushing what can be done.

Owen.
 
Just an FYI with regard to Delta Wings; The aerodynamics aren't extreme. In fact, just about everything I've read about the F-106 states it was a joy to fly. I'll check the Flight Manual for the numbers references though. The "problems" Deltas in general have in the pattern is basically two things.

One, as their alpha goes up, they develop vortices off of the leading edge apex that moves out over the wing, increasing lift. Sort of the fore runner to the strake. But that also increases drag, so much that it can actually be quite non-linear as alpha increases. Which isn't as big a problem today as it was back then without FADEC.

The other is, since they don't have flaps, if you have to raise the nose in the pattern for higher alpha, you actually lose some lift temporarily as the elevons go up and reduce camber to generate the nose up moment. And vice versa if you have to lower the nose. So you really had to fly the approach in a really steady manner and pay very close attention to alpha.

So when I've worked on Delta Wing FDE's, I mostly try to simulate through the drag curve, in the sense that, yes, as your alpha goes up you're gaining a lot of lift, but your drag is going up a hell of a lot faster, so if your in the pattern, will start to act more like a flying air brake and you could literally get behind the power curve very fast. So during the approach you would have to manage your speed and alpha closely. The one thing I've not been able to figure out is how to mimic the initial loss of lift then the gain in lift as you pull up to a new alpha at low speeds, or the sudden increase lift and then over all reduced lift when dropping the nose to a lower alpha in FS. I'm thinking one would have to write a gauge that would control the FDE's E"Elevators" and "Flaps" at the same time as a function of pitch transients and airspeed. But I just don't have that much time to mess around with that stuff these days.

Having said that, I'm so happy to have an FSX Sixer. It's one of my top five favorite planes of all time. Thanks Rob. :)
 
Shockwave landing & taxi lights setup:

Aircraft.cfg :
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 2 12.75, 0.00, 3.40, fx_strobe
light.X =10 -14.00, 0.00, 2.00, fx_vclight
light.1 = 5, 27.00, -1.23, -3.66, fx_shockwave_landing_light_small_old
light.2 = 6, -0.30, -7.65, -3.97, fx_shockwave_landing_light_small_old
light.3 = 6, -0.30, 7.65, -3.97, fx_shockwave_landing_light_small_old

Panel.cfg :
[Vcockpit04]
file=
Background_color=0,0,0
size_mm=512,512
position=7
visible=1
ident=G1000
pixel_size=512,512
texture=$pan4

gauge00=Radar!radarscreen, 0, 0, 512, 512
gauge01=venom!Hunter smoke, 0, 0, 10, 10
gauge02=FlyingStations!Hook, 0,0,9,9
gauge03=Shockwave_Lights!SW Lights_gear, 0, 0 ,20,20
gauge04=Shockwave_Lights!SW Lights_taxi_gear, 0, 0 ,20,20


 
Afterburner sounds?

Rob tank you so much for this gift!

It´s always been one of my favorite jets, as I owned it as plastic kits (Hasegawa and Monogram).
Is there any easy fix (cfg-wise) to get an afterburner sound?

Cheers, Thilo
 
Back
Top