But it's an FSX SDK model, and other than this one windscreen glitch, it works perfectly in DX10! (And for some of us, that means significantly faster frame rates and much better visuals.)
I'm not well versed in texturing, etc. but from previous occurrences of similar issues, I think it's just an issue with a missing alpha channel image or something, right? Is this something can be fixed with tweaking the textures, or would it require a fix on the model?
I'd be happy to help in any way to fix this, Rob, as far as testing it goes. I'd hate to see a significant portion of FSX users miss this awesome model that otherwise works perfectly in DX10.
(I realize you can reboot FSX in DX9. But that requires a complete, time-consuming restart, and on my rig, it cuts performance dramatically. Plus you lose all the DX10 effects and your water gets ugly. : )
I gave up with DX10 a long time ago and it did not even occur to me to test this model using it. I could never get the lights to work as they should and the glass texture was always a problem to me. I'll have a look at it, the interior model may need re-compiling, and if I come up with a solution I will put a link up in this thread.
Just uploaded this - 59-0145 from the 48th FIS, Langley AFB VA, flown by Capt Bill McNelis around 1980. I've also put in corrected wing textures and a proper thumbnail for the 101st bird!!:redf: Sorry!
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