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Hurricane, Spitfire and Bf109 from Wings over the reich.

abitar

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Hi everyone, I recently bought the Wings Over the Reich and really enjoyed the Hurricane Canopy, panel and modeling. It made me want to take it to the original CFS3 and other expansions like ETO and MAW. With some modifications in the Aircraft.cfg and xdp files I managed to get it to work satisfactorily, but I would also like to make the rearview work as it does in WOTR. Could someone tell me what I should do to make this work?
 
Don't look like too many people have done this. Do the mirrors actually work in WOTR ? Can you see other aircraft in them ? You can't have that in CFS3 so far that we have. OBD broke the code ? Regards,Scott
 
The mirrors do not show aircraft in WOTR. They are the same as what we have with the latest version of Ankor's shaders, which do allow sky, cloud, land, and water to be reflected in close to real time. If the mirrors are not working in your CFS3 install like they do in WOTR, I assume you need to install Ankor's shaders:
http://www.sim-outhouse.com/sohforu...&keys=1&keyword=ankors_shaders_4_dec_2019.zip

thanks for the responses, June 25, 2021, sixstrings and gecko, I didn't explain it right. it's really like the gecko said but I still couldn't make it work. I've tested it with the latest versions of ankor shaders and even with the WOTR shaders but the rearview mirror is only white.
 
Hmm, perhaps you missed a texture when you copied the files over? Can you post a screenshot?
 
Looks like a missing texture. You can open the m3d file for the cockpit in a hex editor or even notepad and in the midst of the gibberish you will see the texture names used by the model. You can then double check that you got them all copied into your other install.
 
To make the rearview mirror look right in CFS3 using AnKor's shaders the part of the _s.dds file where the mirror texture is located needs to be a very light shade of grey (or white), and the m3d file needs to set so that the texture uses the shader's reflectivity function.
 
I have this working on all mirrored aircraft. It takes Ankor's Shaders, hex editing the cockpit m3d to activate the reflectivity for the texture representing mirror face, and insuring the related _s.dds or _r.dds texture has the area of the mirror in a light shade of grey.
 
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