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I have found cool burners for Dino's Tomcat, but...

Daube

SOH-CM-2025
Hi all,

I don't remember who it was, but somebody told that the afterburners on Dino's Tomcat were much too short, and showed an actual picture or a movie of a Tomcat full AB to prove it.

He was right. :ernae:

So I thought that maybe those burners could be replaced without bothering Dino for a yet a new update. Having myself quite a limited knowledge basis on how the effecs work and how to edit config files, I started looking for the various freeware plane to find a better burner.

And I found the coolest ever: the afterburner from the CORAL F15. What's so cool ? Simple:
- they have the correct length
- they have a realistic look
- they change color with altitude !!! :applause:

So I integrated them to the Tomcat.

Below 20.000 feet:
daube_image726.jpg



Between 20.000 and 30.000 feet (more or less, I don't recall the exact numbers...:
daube_image727.jpg



Above 30.000 feet:
daube_image728.jpg



The only problem is that the gauge that controls the AB control in fact some of the light types. So the activation/inactivation of the AB also acts on the aircaft lights.

What would be needed is that somebody make a gauge that acts on some other system to allow those two effects (yellow burner and blue burner) to work with no influence on the other light systems...

What do you think ?
 
Thanks for putting the link Dharris ! :)

I forward here the instructions I provided on the simviation forums:

can get the burner to show, its completely in the wrong spot. Could you possibly pm me the details of where you placed the burner in the cfg?[/quote]
OOoops sorry Gtirob01, I haven't seen your answer when I posted.
The Afterburners (AB) are working properly, they are not controlled by the light switches, but by a gauge from the F-15. The only problem is that this gauges also takes control of some of the default lights of the plane.
Here is some more information, based on the Coral F-15 gauges:
1 - I had to copy the f-15coral_v2.cab into the gauges folder of FSX so that any plane can use it.
2 - to remove the original Tomcat AB, I simply had to remove all the fx_f14_afterburner*.fx from the effect folder (I still have the original archive as a backup).
3 - I had to modify the Tomcat panel.cfg to include the gauge that controls the AB:
Code:
//--------------------------------------------------------
[Vcockpit01]
Background_color=1,1,1 
size_mm=512,512
visible=1
pixel_size=512,512
texture=$vc
;1 = left DDI
;2 = right DDI
;3 = center DDI
gauge00=fa-18!MFD, 36,36,440,440, 4 NOSCANLINES
gauge01=f-15coral_v2!augmentor,  1000,152,1,1
4 - I had to modify the Tomcat aircraft.cfg to include the new light effects, and modify/remove some of the smoke effects:
Code:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
//Lights encoded into MDL file
light.1 = 10,  -13.50,  0.00,   4.00, fx_F14_vclight,
light.2 = 10,  -19.00,  0.00,   4.00, fx_F14_vclight,
light.3 = 7, -60.00, -4.4,  0.0, fx_coral_f15ab-or,  // A/B Orange (Left)
light.4 = 8, -60.00, 4.4,  0.0, fx_coral_f15ab-or,   // A/B Orange (Right)
light.5 = 1, -60.00, -4.4,  0.0, fx_coral_f15ab-blue, // A/B Blue (Left)
light.6 = 9, -60.00, 4.4,  0.0, fx_coral_f15ab-blue, // A/B Blue (Right)

[SMOKESYSTEM]
smoke.0=-100.0, 4.4, 0.0, fx_F14_ControlledHeat , // Eng2 heat, when throttle > 10%
smoke.1=-100.0,-4.4, 0.0, fx_F14_ControlledHeat , // Eng1 heat, when throttle > 10%
//smoke.2=0.0, -22.00,  4.4, fx_smoke_f6
//smoke.3=0.0, -22.00, -4.4, fx_smoke_f6
That should do it.
 
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