Not sure how TWO video card makers illustrate your point...given that Nvidia and ATI service the ENTIRE PC games industry, (and both have been swallowed by the chipmakers.)
Once one of those two video chip manufacturer throws a product on the market which is two steps ahead of its competitor instead of the usual one, it tends to get a bit lazy sitting on the revenues of the "hot" new chip and at best just works on slightly updated versions of it instead of new developments.
Only when the competition is about to throw their "two steps" or at least an equal product on the market, butts are kicked back to the lab to develop a countermeasure.
In between that, it's all monopoly, monopoly, monopoly and all of its benefits.
Just look at the Geforce 8 series. Dominating the market until ATI got their 4000 series cards on the market.
The sim world is definitely not big enough to support civilian versions of FS9, FSX, X-plane, Flightgear, and A N Other.
Apparently it is, if there's a demand for another one.
I'd rather have one too many flightsim on the market than one too little coupled with the consecutive monopoly behaviour.
I dont think he meant 'different types of versions'.
I see.
Thanks for clearing that up, Bill!
A good SDK and "MakeModel" set up for whatever 3D design software they decide upon, is crucial.
Too true.
As long as the tools are avaiable to get stuff into the new sim, a "clean slate" isn't as bad as it sounds.
A good point. I hope they do not use DirectX. What a mess that was.
It was just a mess because the engine core was from 1999 and got augmented with serveral new shiny features over time, which I don't think was planned that way.
ID software's Quake 3 engine is a similar example in terms of longevity, but then again it was an engine for 3d shooters, which is a totally different deal.
Many other games that have incredible environments do not use directX and have superior frame rates.
You can't compare the environments of other games to a full-blown flightsim.
Games mostly concentrate on an action radius of 2*2km at best and not the whole world.
EDIT: X-Plane does not use directX and it has brilliant frame rates and tons of things that FSX has plus many things FSX does not have.
...yet still lacks a sophisticated AI system and accurate terrain depiction.