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I knew this would happen when MS closed their doors on FS!

MS has not closed its doors on FS?

As far as I remember a statement will come out around now ...

But if you take a look MS i hiring people for next immersive flying experience ... that is next FS version. It will be in part an online service ... that is collabrating with such a service. New developers to upgrade the render engine, artist director, managers ... also MS is into shared source for its product team like CoreXT inhouse project and a similar thing seems to be going on with Games. Next Halo-title may be a good pointer for the architecture.

Also seems next FS will have a new deployment standard technology (windows installer/msi) which means FS system will ideally take full responsibility and manage loading (installing), compiling, building and activating new components. So it should be automated. That will make the natural host environement in FS more complete as a sort of nature for agents (active components) or components (passive). Components in FS are like simobjects (i.e. aircraft) or scenery addons. It also seems base files can not be overwritten, but can probably be virtualized? You should be able play etc, while the new technology updates the platforms with addons dynamically to keep it all actual.

I guess MS will release official statements or pointers when the rest of the developers on the small FS team has been hired. Architecture and technical infrastructure will be more or less shared across game titles as far as I can see. Other games are also simulations, i.e. physics etc.
 
Rail Simulator was alright. Not perfect, but the best of the three I tried - for what I want, at least, which is to drive a single train, not control an entire network of them. I'll tell you what Railworks (Rail Sim 2, effectively) is like if I manage to get a play in the near future...
 
I fully support the FLIGHT DYNAMICS issue raised by Mathias above. I couldn't care less about people on beaches or inside (???) terminals.
We are talking about flight simulation, after all, not a social game.

My list of top requirements would include:
1) PHYSICS as realistic as possible (with the possibility of being tweaked by customers, in order to create custom variants or derivatives)
2) SCENERY as realistic as possible
3) WEATHER as realistic as possible (incl. Wind, Gusts, Clouds, Fog, Rain, Snow, Ice, etc)
4) PANELS (2D & 3D) and GAUGES as realistic as possible
5) RADIO NAVIGATION at least at the same level of FSX

Additionally, some FSX key features - like scenery and models - will hopefully be able to be imported.

GOOD LUCK, :ernae:

Ezio
 
I fully support the FLIGHT DYNAMICS issue raised by Mathias above. I couldn't care less about people on beaches or inside (???) terminals.
We are talking about flight simulation, after all, not a social game.

My list of top requirements would include:
1) PHYSICS as realistic as possible (with the possibility of being tweaked by customers, in order to create custom variants or derivatives)
2) SCENERY as realistic as possible
3) WEATHER as realistic as possible (incl. Wind, Gusts, Clouds, Fog, Rain, Snow, Ice, etc)
4) PANELS (2D & 3D) and GAUGES as realistic as possible
5) RADIO NAVIGATION at least at the same level of FSX

Additionally, some FSX key features - like scenery and models - will hopefully be able to be imported.

GOOD LUCK, :ernae:

Ezio

Perfectly stated. Something like that would be FS nirvana:applause:
 
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