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The Staff of SOH
I can understand your POV and it is of course your prerogative. Unfortunately, that's capitalism for you. But more importantly: nobody is forcing you to buy that (non-essential) product.
Moreover, FS pirates are no real flight sim hobbyists, they are downloaders. Hunter-gatherers if you will. They download what they want, fly it for a couple of minutes and are off to download something else.
When I read a thread like this I wonder how many still remember the CFS1 and CFS2 day when everybody contributed to his abilities and knowledge. People still regarded flight simmimg and developing for flight simulators a hobby. Netwings and simviation were filled with freeware and you could fly nearly any aircraft you wanted.
Over the years I've seen a lot of freeware designers gong into payware and rapidly becoming frustrated about disappointing sales, unsatisfied paying customers, the product ending up on a pirate site and colleague designers who are ruining the market as this colleague is designing exactly the same model as they are.
Were we just naive or really happier in those day?
Ferarris cost what they do because of what they cost to make. The market for them is very small, comparatively, so they sell fewer.
Most payware designers I have worked with, want to have at least the money (real costs) spend on developing the model back.
All of the above leads me to another question: how many devs make a living solely of FS? Are there people out there who do?
I'm very curious about that!
The world needs something else. Somthing that doesn't exclude people, something inclusive. A system that regards ALL people's happiness as the "prime directive".... A system that isn't as destructive on our own habitat as this one, a system that doesn't excell at genocide, poverty and mental desease... A system that is there for everybody and everything...
A good part of the pricetag must be a "brand image" bonus. Like buying a Mercedes or Porsche.
Thank you for thatI like sales. Be it on Steam or for MSFS products.
Sounds like some of the walking wallets in the community. "Price tag?! I'll buy it!"
Times have changed. Bigger, better internet, greater mass appeal, influx of people only in for the short-term kick.
A good part of the pricetag must be a "brand image" bonus. Like buying a Mercedes or Porsche.
Consumer car prices have generally gone up due to inflation, shorter development cycles and higher technical demands (iPod connector!). Sounds familiar, huh?
A kickstarter might help in that case. It works similar to SOH's annual bandwidth drive, but instead of a working forum users get an aircraft model in return.
One of my emergency life plans is becoming officially self-employed and doing payware or other 3D stuff. The welfare system here will support such an endeavour for a certain amount of time (two years or so), so you at least get some training wheels before you're all out on your own.
Death?
Skippybing I never accused you or your firm of greed. If that is the way it came accross, then please accept my most heartfelt appologies.
You are one of the devs that I respect highly! Quality models at an affordable price! RESPECT!
Dumonceau
I heard somewhere that £3000 of the pricetag of every BMW sold goes towards advertising. Can anyone confirm this?
Thank you for that
As "the worst developper ever", mind telling us your age young man?
Especially since your german, the country that it destroying the EU through Angelas's autherity???
maybe because you germans want the world to suffer because you lost two world wars??
Thank you for that
As "the worst developper ever", mind telling us your age young man?
Especially since your german, the country that it destroying the EU through Angelas's autherity???
maybe because you germans want the world to suffer because you lost two world wars??
Thank you for that
As "the worst developper ever", mind telling us your age young man?
Especially since your german, the country that it destroying the EU through Angelas's autherity???
maybe because you germans want the world to suffer because you lost two world wars??
One of the foremost problems that faces developers these days is trying to make a close to 10 year old game engine (parts of it older) do things it was never intended to do...
Currently there have been many debates over screen refresh rates. The FS engine runs on what is called Tick18 which is a draw call for anything rendered therein at a rate of 18 frames per second. Any command, texture draw or animation will create such a call. So, with multiple MFDs, PFDs, radars, FMCs, radios and so on on a modern VC the draw call is huge.
I have to gently disagree Baz. When FSX was launched, Moore's Law on computing speeds was assumed and ACES expected we'd be running 7 or 8GHz processors by now, whereas even the maddest overclockers don't quite get to that yet. Multi-core processing has taken over as the development area in CPUs now.
...
One of the foremost problems that faces developers these days is trying to make a close to 10 year old game engine (parts of it older) do things it was never intended to do.
As real world aircraft get more complex, so does the specification of an add-on. Modern airliners have amazingly complex computer systems to drive everything. Not add-ons - these have the same computer on which you write a Word document or send some simple emails.
Currently there have been many debates over screen refresh rates. The FS engine runs on what is called Tick18 which is a draw call for anything rendered therein at a rate of 18 frames per second. Any command, texture draw or animation will create such a call. So, with multiple MFDs, PFDs, radars, FMCs, radios and so on on a modern VC the draw call is huge.
Outside we now have wingflex, complex spoiler systems, multiple gear animations and more to add to the mix.
Demand for texture detail is such that 4096 sq texture tiles are now not uncommon.
It's a bit like Mr Creosote from Monty Python. " A wefferrr thin Electronic Flight Bag - perhaps or just a morsel more of forward view 3D terrain following doodads?...."
Original FS models were configured for around 50,000 polygons all up. We now have models flying around of 300,000 polys or more.
Something's going to blow...budgets already have..