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I4 Fiat Br20 skinpack by Gius!

Se mi posso permetere...

:applause::jump::jump:
Inanzitutto... mi congratulo con queste bellissime skins...
Per renderli anche piu belle... ricordati che la superficie verso il soprados... e di una curvatura diversa...
percio'... le machie mimetiche devono essere "piu piate" in maniera di apparire come le altre...
in parole povere... il soprados sembra (cosi com'e') di avere delle striscie mentre il resto della fusoliera ha
il "macchiato" rotondino... Te ga' capio?

Ancora... bellissimo lavoro!
G.
 
Model too old causing the problem

:applause::jump::jump:
Inanzitutto... mi congratulo con queste bellissime skins...
Per renderli anche piu belle... ricordati che la superficie verso il soprados... e di una curvatura diversa...
percio'... le machie mimetiche devono essere "piu piate" in maniera di apparire come le altre...
in parole povere... il soprados sembra (cosi com'e') di avere delle striscie mentre il resto della fusoliera ha
il "macchiato" rotondino... Te ga' capio?

Ancora... bellissimo lavoro!
G.

Gaucho,

if you allow me, I can reply on behalf of Giuseppe because I know where the problem is.

This BR20 model is so old, it's a derivative of IS4G's CFS1 model, that texture mapping is nothing less than antiquate. Therefore it's the model that stretches the painted livery to the point that a paint round splash appears like a stripe.

There's nothing that Giuseppe could do about it, least trying a painstaking trial-and-error process by painting the splashes in such a shape that the model would have stretched them to a final round shape. Almost impossible.

I retired this model permanently from my active line of duty. As a matter of fact, I am anxiously waiting to replace her with Peperez's conversion of F. Giuli's Fiat BR.20 for FS9 series.

RAMI:

Attached below a shot of Erafitti's repaint of Thicko's Fiat CR.42 I told you about. 18o Gruppo, 85a Squadriglia, C.A.I, Ursel, Belgium, November 1940, pilot: Sargent Luigi Gorrini.

Cheers!
KH
:ernaehrung004:
 

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  • Gorrini_CR42_Ursel.jpg
    Gorrini_CR42_Ursel.jpg
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I know what the problem is too... lol

Being that I have personal contact with Giuseppe I was offering to help him
do the "reshaping" of the blotches...
In other words, person-to-person advise... (I have helped him a lot with his repaints and he appreciates it)
Thank you for your opinion... but the solution to the problem is not
that difficult - I have done it quite a bit - if you remember some of my modestly well executed repaints...
Even great "modern" models like Shupe's S2 series... have this problem with the nacelles rivets...
(the curvature on a flat texture can be compensated easily)... i.e: circles appear as long ovals...etc. all it takes is to just
reverse it... make long ovals over a curved surface and they appear circular in the sim...
If you permit, it is not really so old a model that "he can't do anything about it"....
The process is not painstaking at all... one has to work out ONE blotch... and get the "formula" for the whole surface...
You say it is "almost impossible" to overcome... (perhaps for you) and just maybe... Gius can decide for himself... lol
My mentoring on his repaints, I think, gave him a good head start to do better...

Cheers,
G
 
Reply...

Gaucho,

if you allow me, I can reply on behalf of Giuseppe because I know where the problem is.

This BR20 model is so old, it's a derivative of IS4G's CFS1 model, that texture mapping is nothing less than antiquate. Therefore it's the model that stretches the painted livery to the point that a paint round splash appears like a stripe.

There's nothing that Giuseppe could do about it, least trying a painstaking trial-and-error process by painting the splashes in such a shape that the model would have stretched them to a final round shape. Almost impossible.

I retired this model permanently from my active line of duty. As a matter of fact, I am anxiously waiting to replace her with Peperez's conversion of F. Giuli's Fiat BR.20 for FS9 series.

RAMI:

Attached below a shot of Erafitti's repaint of Thicko's Fiat CR.42 I told you about. 18o Gruppo, 85a Squadriglia, C.A.I, Ursel, Belgium, November 1940, pilot: Sargent Luigi Gorrini.

Cheers!
KH
:ernaehrung004:

Stef,

With regard to the story and your upcoming interview, that IS amazing. Keep me posted on this!
 
Being that I have personal contact with Giuseppe I was offering to help him
do the "reshaping" of the blotches...
In other words, person-to-person advise... (I have helped him a lot with his repaints and he appreciates it)
Thank you for your opinion... but the solution to the problem is not
that difficult - I have done it quite a bit - if you remember some of my modestly well executed repaints...
Even great "modern" models like Shupe's S2 series... have this problem with the nacelles rivets...
(the curvature on a flat texture can be compensated easily)... i.e: circles appear as long ovals...etc. all it takes is to just
reverse it... make long ovals over a curved surface and they appear circular in the sim...
If you permit, it is not really so old a model that "he can't do anything about it"....
The process is not painstaking at all... one has to work out ONE blotch... and get the "formula" for the whole surface...
You say it is "almost impossible" to overcome... (perhaps for you) and just maybe... Gius can decide for himself... lol
My mentoring on his repaints, I think, gave him a good head start to do better...

Cheers,
G

Thank you Gaucho, today I learned something new. I did not know the trick of making long ovals that will appear as circular over a sharply curved surface.

And it's true it looked impossible to me, that I tried to overcome that problem correcting third party repaints on my own. After all, I always stated I am not a repainter.

Cheers!
KH
:ernaehrung004:
 
You are welcome! I am always learning something new....
Working on repaints is a good learning tool... There are two types of distortions.....
what we are talking about is really just translating a curved surface into a flat one (texture)...
the other one is... like in Francesco di Giuli's models... the type of 3D modeling... in his case...
circles need to be "ovaled" in order to show as circles.. ie: roundels are oval... in gMax 3D models... the texture mapping
is pretty straight forward... circles are circles, ovals are ovals, etc.
I don't know what program he uses... but if you notice... The texture mapping seems distorted... in order to show up right..(like fat fuselages and
wings that look out of shape)...
and that really makes it harder for repainting... because you have to keep adapting shapes to fit right in the sim.... rather
than what you see in the mapping.... i.e: like ailerons... you paint them and they look OK in the texture... then you see the model in the
sim and they are out of place... Personally... I like straight mapping.. like in Ito's models... kind of wysiwyg... (what-
you-see-is-what-you-get.. in the jargon) His models are really easy to get "realistic" looking repaints.. like weathering, wear
and tear, etc. Francesco's need a lot of attention as you do it... Gosh knows I have done repaints of his models and then when I test
them in the sim... it's "back to the drawing board" again...

Cheers,
G

PS: btw... did you see my WIP on repainting the French cruisers of the La Galissoniere class? check it out... I think it
will make a very nice effect on the ship....
 
Hi guys,
thanks for the compliments, i'm glad you've appreciated the textures!
BTW as far as the problem with the "stripes" on the upper area of the fuselage: i've found, according with Gaucho's observations, a method to regularize the
several elements of the camouflage:
- stretch in the template the concerned area, in order to obtain the same stripes you get in the sims.
- do the proper work in such area (that is drawing the correct ovals).
- restore the original dimensions.
- all this only in the camo paint basic layer.
- recompile the template in a bmp.
This should work!!
 
Here are the new skins with some adjustments, here are some screens: at the moment is the maximum i can get because the mapping is very hard and irregular in this aged model...

grab_018.jpggrab_017.jpggrab_016.jpg
 
Fantastique!

:applause:Great work on those blotches!!!:applause:

I knew you could do it!!! Come te ho sempre detto... un pizzico di "attention to detail"...
and you can make these textures go from so-so to great works of art!
So much for Kelti's "impossible to do" previsioni, eh?

Your work is really taking character now... congratulations again!:wavey:

Cheers! :ernaehrung004:
Carlos
 
I did some skins for Corrado's BR 20 a while back. Gius did a much better job, they are fantastic!
Thank you OW,
i'm glad of your appreciation. Any suggestion about some other planes needing an upgrade?
Regards,
Gius
 
Oldwheat! glad see u back!

I stop in frequently but don't often post. I still am without a personal PC & am stuck with the ones @ work.

Gius: I'm going to have to think a little on that one but if you want to redo any of mine please feel free.
 
Thank you OW,
i'm glad of your appreciation. Any suggestion about some other planes needing an upgrade?
Regards,
Gius

Hi Gius,
I think that ALL the Giuli's planes need a "deep" reworking in textures........I know it may be an "hard" job, but..... "Il gioco vale la candela" !!!
Greetings
:wavey::wavey::wavey::wavey:
 
Di sicuro che vale...

I agree... his models are worth the extra work because they can potentially
be turned into pretty nice "rare" models that no one else is producing... "Il gioco vale la candela" !!!
Peperez and Morton did that with the Martin Baltimore.

G.
Cheers,
:ernaehrung004:
:wavey:
 
...So much for Kelti's "impossible to do" previsioni, eh?.....

Carlos,

I have the habit of defending volunteer work given freely by SOH members here.

I saw many times here, and I am not speaking specifically about you, the annoying attitude of negative comments in place of constructive ones. Let's not speak of some people quick to place requests but damn' slow to reciprocate, still I am not speaking specifically about you. Ask Talon or Bearcat241.

Many members here lost their calm on these pages when others became too obnoxious. My comments about Giuseppe's work were not intended as "forget it pal, you ain't gonna be able to do it!" rather "you did already a big effort, freely. I am happy with it and I am grateful for it."

I guess it's just a matter about how one wants to read them.

Visto che capisci l'Italiano: stai diventando un po' pesante con i tuoi commenti. In futuro non replichero più alle tue sparate, ma adesso sai già come la penso. Non m'interessa neanche la correzione grammaticale, grazie. A differenza di tanti madrelingua, io l'Inglese l'ho studiato per otto anni.

Cheers!
KH
:ernaehrung004:
 
I don't know what comment you are referring to...

Non so veramente a cosa ti referisci... con "comenti pesanti..."
A me I tuoi comenti non mi vano bene anche... e li trovo pesanti io....
hai sempre qualcosa di negativo su tutto quello che io dico...o faccio....
a malapena qualque volte mi dai qualque bricciolo di elogio... perche
veramente il mio lavoro dimostra qualita'... e non puoi fare a meno...
Il tuo intervento quando io davo consiglio a Gius, secondo me, fu ingiustificato...
specie quando hai amesso dopo... che non avevi ragione... con "l'impossibilita'" e
davi torto al modello "tropo antiquato"

Le mie parole a Gius sull "impossibile"... non aveva alcuna intenzione malsana verso di te.... solo rincalciare il
concetto di non dire mai "questo no e' possibile" sopratutto perche Gius a seguito di mio consiglio infatti ha prodotto un lavoro superbo!


Dopo tanti anni di studio della lingua inglese... non hai capito certe cose... e cioe': non cercare 5 zampe al gatto...
(ha solo 4 e una coda... tutto li) l'unica volta che ho detto qualcosa sull'inglese a te fu che il plurale di aircraft e' aircraft
("aircrafts" non esiste... e a me se mi corregono l'italiano... l'aprezzo... cosi imparo a parlare meglio.... )

Cheers,
Carlos
 
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