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Idea for dp update

PJMack

Charter Member
To dp and airfile experts. Is it possible to have the dp, when hit, start to bleed off fuel? This would simulate a fuel tank hit.:jump:
 
Not a clearly quantifiable effect...first, even though you can add a "LEAK" and an "EMPTY" effect to a tank's damage system, dp's don't appear to talk directly to the fuel gauges in a manner to properly simulate this, so even though the tank's damage system has a leak and empty tag, the gauges don't reflect this. On many missions i've taken multiple hits including fuel tanks and returned home without being able to determine whether the tanks were draining due to the damage or just normal fuel consumption to base.

Secondly, in CFS2 combat its very difficult to get a single, clean hit in a fuel tank only so that you can isolate and measure this effect properly. In taking a volley of gunfire, the serious damage is spread out between multiple parts besides the tanks in such a way that the many parts fail together and the plane goes into a death plunge, leaving no opportunity to measure leakage. So even if you set up a one-on-one engagement with an enemy AI, how can you control the damage you take in the engagement and limit it to a single hit on a tank for a controlled experiment? Thirdly, i would caution against obsessing too much on this -- this is a player-centered sim that puts you in the lead of a combat flight in most operations. Do you really have the time to manage a group of wingmen in pitched battles while farting around with a leaky tank experiment? :mixedsmi: Those boyz need constant attention and TLC and the CO will grade on how many make it through the campaign, not how well your leaky tank idea worked.
 
Maybe you could set up an existing dp with only one damage box in it for a leakable fuel tank with no fire or explosion effects--delete all the other damage systems and their effects. Then go head to head with a single bogey. Take some serious hits from it, then shoot it down with no respawn and see how far you get to a distant base on the fuel load. See if the gauges respond to the damage by showing accelerated drainage.
 
To controle the effects temporarily use a dp with only a fuel tank damage element? Secondly, I am not obsessing...only playing.:ernae:
 
By the way I never seen a Ai plane blown up due to been hit on the External drop tank full of fuel. I have never seen it happen to the player plane either!

That would really bee a very realistic scenerio when fighting in a dogfighting!
 
Minds think alike.:ernae:

I dunno about that in this case amigo :icon_lol:...my idea of "playing" this sim like a top gun is not getting any fatal hits at all in a fight, while delivering the most pain possible to my enemies. Realism only matters to me when I do the damage. Getting riddled for fun is not what i signed up for :gameoff:.

No worries tho' m8, we'll try to assign a personal PBY crew to your plane, just in case you get this experiment workin' your way. Wouldn't want you spending too much time in those shark-infested Pacific waters. :guinness:
 
BC,

I'm a dedicated Atlantic, North Atlantic player. My faith in my flying abilities is best pictured by my sitting in an inflated rubber dingy while at my computer.:kilroy:
 
Not That Hard, MeThinks...

...By the way I never seen a Ai plane blown up due to been hit on the External drop tank full of fuel. I have never seen it happen to the player plane either!

That would really bee a very realistic scenario when fighting in a dogfighting!...

I'm of the opinion that a little tweakage to the drop tank DP file (to make it more lethal in case of damage) could precipitate a planes demise.....

Is there a particular tank you'd like to try ?

SC

:kilroy:
 
I fly the 1% aircraft and found that when I get hit in the oil tank and it starts to leak the oil guage shows oil going down and the temp going up.You might want to check that out to see how it is done and apply it to the gass guage.It would be nice to have that happen,I think.
 
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